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  • EmotesTextData


    antz
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     NOTE:  This page is auto-generated from the MAGNET DBCDocs module,
                 Any changes made directly to this page will be lost when it is regenerated.

    Description of the DBC file 'EmotesTextData' for MaNGOSZero

    The emotes text data table contains definitions for actual text emotes to display in-game when slash commands are executed.

    The file contents is read and mapped into the struct emotestextdataEntry in the MaNGOS core.

    The field types and usage is defined in emotestextdatafmt in the MaNGOS core.

    The File is currently *NOT USED* by the MaNGOS core.

    The Field definitions follow, No. of fields: 10 strong>

    Field Name Field Type Notes
    Id INT(11) Unique Id
    ChatText TEXT The displayed text for the emote
    ChatText1 TEXT The Localised Korean version of the above.
    ChatText2 TEXT The Localised French version of the above.
    ChatText3 TEXT The Localised German version of the above.
    ChatText4 TEXT The Localised Chinese version of the above.
    ChatText5 TEXT The Localised Taiwanese version of the above.
    ChatText6 TEXT The Localised Spanish (Traditional) version of the above.
    ChatText7 TEXT The Localised Spanish (Latin American) version of the above.
    TEXTCHECKSUM1 FLOAT A checksum value for the preceeding text fields.

    Description of the fields

    Id INT(11)

    Unique Id

    ChatText TEXT

    The displayed text for the emote

    ChatText1 TEXT

    The displayed text for the emote

    ChatText2 TEXT

    The displayed text for the emote

    ChatText3 TEXT

    The displayed text for the emote

    ChatText4 TEXT

    The displayed text for the emote

    ChatText5 TEXT

    The displayed text for the emote

    ChatText6 TEXT

    The displayed text for the emote

    ChatText7 TEXT

    The displayed text for the emote

    TEXTCHECKSUM1 FLOAT

    A checksum value for the preceeding text fields.


    auto-generated by the getMaNGOS.eu MAGNET dbcdocs module

    Edited by Antz

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