NOTE: This page is auto-generated from the MAGNET DBCDocs module, Any changes made directly to this page will be lost when it is regenerated. |
Description of the DBC file 'AttackAnimKits' for MaNGOSZero
The attack animation kits table contains definitions for attack animation groups.
The file contents is read and mapped into the struct attackanimkitsEntry in the MaNGOS core.
The field types and usage is defined in attackanimkitsfmt in the MaNGOS core.
The File is currently *NOT USED* by the MaNGOS core.
The Field definitions follow, No. of fields: 5 strong>
Field Name | Field Type | Notes |
---|---|---|
AttackAnimKitsId | INT(11) | Unique Id |
AnimationDataId | INT(11) | References an animation ID from `AnimationData.dbc#AnimationDataID`. |
AttackAnimTypeId | INT(11) | The ID of the attack animation type. |
Flags | INT(11) | See below. |
OffHandAttackFlag | INT(11) | TODO. seems to be a flag for OffHand attack animation. |
Description of the fields
AttackAnimKitsId INT(11)
Unique ID
AnimationDataId INT(11)
References an animation ID from [AnimationData.dbc#AnimationDataID].
AttackAnimTypeId INT(11)
References the primary key of [AttackAnimTypes.dbc].
Flags INT(11)
Determines what kind of weapon animation this is.
Value | Description |
---|---|
0 | Main Hand |
1 | Offhand |
OffHandAttackFlag INT(11)
TODO. seems to be a flag for OffHand attack animation.
auto-generated by the getMaNGOS.eu MAGNET dbcdocs module
Edited by Antz
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