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  • character_tutorial


    antz
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     NOTE:  This page is auto-generated from the MAGNET DBDocs module,
                 Any changes made directly to this page will be lost when it is regenerated.

    Description of the 'character_tutorial' table for MaNGOSTwo

    This table is used to store the tutorial state of all the characters.

    Table Notes

    This table uses the 'MyISAM' DB Engine

    The Field definitions follow:

    Field Name Field Type Nullable Key Default Value Attributes Notes
    account bigint(20) unsigned NO PRI NULL 'auto_increment' The account id of the user. [See account.id].
    tut0 int(11) unsigned NO '0'   These values are 32bits flags.
    tut1 int(11) unsigned NO '0'   These values are 32bits flags.
    tut2 int(11) unsigned NO '0'   These values are 32bits flags.
    tut3 int(11) unsigned NO '0'   These values are 32bits flags.
    tut4 int(11) unsigned NO '0'   These values are 32bits flags.
    tut5 int(11) unsigned NO '0'   These values are 32bits flags.
    tut6 int(11) unsigned NO '0'   These values are 32bits flags.
    tut7 int(11) unsigned NO '0'   These values are 32bits flags.

    Description of the fields

    account bigint(20) unsigned

    The account id of the user. [See account.id].

    tut0 int(11) unsigned

    These values are 32bits flags. So 8 x 32bits values makes 256 bits available to store 256 tutorial messages status. Each bit means: bc. 0 - Not yet shown 1 - Shown This is used to diplay only tutorial messages that the character did not see before. Unselecting the "Show tutorial" option in game, makes all bits to be set, so all tutX columns will contain then 11111111111111111111111111111111 binary = 4294967295 in decimal after this option is changed.

    tut1 int(11) unsigned

    These values are 32bits flags. So 8 x 32bits values makes 256 bits available to store 256 tutorial messages status. Each bit means: bc. 0 - Not yet shown 1 - Shown This is used to diplay only tutorial messages that the character did not see before. Unselecting the "Show tutorial" option in game, makes all bits to be set, so all tutX columns will contain then 11111111111111111111111111111111 binary = 4294967295 in decimal after this option is changed.

    tut2 int(11) unsigned

    These values are 32bits flags. So 8 x 32bits values makes 256 bits available to store 256 tutorial messages status. Each bit means: bc. 0 - Not yet shown 1 - Shown This is used to diplay only tutorial messages that the character did not see before. Unselecting the "Show tutorial" option in game, makes all bits to be set, so all tutX columns will contain then 11111111111111111111111111111111 binary = 4294967295 in decimal after this option is changed.

    tut3 int(11) unsigned

    These values are 32bits flags. So 8 x 32bits values makes 256 bits available to store 256 tutorial messages status. Each bit means: bc. 0 - Not yet shown 1 - Shown This is used to diplay only tutorial messages that the character did not see before. Unselecting the "Show tutorial" option in game, makes all bits to be set, so all tutX columns will contain then 11111111111111111111111111111111 binary = 4294967295 in decimal after this option is changed.

    tut4 int(11) unsigned

    These values are 32bits flags. So 8 x 32bits values makes 256 bits available to store 256 tutorial messages status. Each bit means: bc. 0 - Not yet shown 1 - Shown This is used to diplay only tutorial messages that the character did not see before. Unselecting the "Show tutorial" option in game, makes all bits to be set, so all tutX columns will contain then 11111111111111111111111111111111 binary = 4294967295 in decimal after this option is changed.

    tut5 int(11) unsigned

    These values are 32bits flags. So 8 x 32bits values makes 256 bits available to store 256 tutorial messages status. Each bit means: bc. 0 - Not yet shown 1 - Shown This is used to diplay only tutorial messages that the character did not see before. Unselecting the "Show tutorial" option in game, makes all bits to be set, so all tutX columns will contain then 11111111111111111111111111111111 binary = 4294967295 in decimal after this option is changed.

    tut6 int(11) unsigned

    These values are 32bits flags. So 8 x 32bits values makes 256 bits available to store 256 tutorial messages status. Each bit means: bc. 0 - Not yet shown 1 - Shown This is used to diplay only tutorial messages that the character did not see before. Unselecting the "Show tutorial" option in game, makes all bits to be set, so all tutX columns will contain then 11111111111111111111111111111111 binary = 4294967295 in decimal after this option is changed.

    tut7 int(11) unsigned

    These values are 32bits flags. So 8 x 32bits values makes 256 bits available to store 256 tutorial messages status. Each bit means: bc. 0 - Not yet shown 1 - Shown This is used to diplay only tutorial messages that the character did not see before. Unselecting the "Show tutorial" option in game, makes all bits to be set, so all tutX columns will contain then 11111111111111111111111111111111 binary = 4294967295 in decimal after this option is changed.


    auto-generated by the getMaNGOS.eu MAGNET dbdocs module

    Edited by Antz

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