NOTE: This page is auto-generated from the MAGNET DBDocs module, Any changes made directly to this page will be lost when it is regenerated. |
Description of the 'creature_ai_texts' table for MaNGOSThree
This table holds all the texts used within the eventai (ACID) scripts. This table handles the actual text, display type (say/yell/emote) and corresponding sounds or emote (if any).
Table Notes
This table uses the 'MyISAM' DB Engine
The Field definitions follow:
Field Name | Field Type | Nullable | Key | Default Value | Attributes | Notes |
---|---|---|---|---|---|---|
entry | mediumint(8) | NO | PRI | NULL | This references a script using an action of the type ACTION_T_TEXT. | |
content_default | text | NO | NULL | Contains the text presented in the default language English. | ||
content_loc1 | text | YES | NULL | Korean localization of content_default. | ||
content_loc2 | text | YES | NULL | French localization of content_default. | ||
content_loc3 | text | YES | NULL | German localization of content_default. | ||
content_loc4 | text | YES | NULL | Chinese localization of content_default. | ||
content_loc5 | text | YES | NULL | Taiwanese localization of content_default. | ||
content_loc6 | text | YES | NULL | Spanish (Spain) localization of content_default | ||
content_loc7 | text | YES | NULL | Spanish (Latin America) localization of content_default | ||
content_loc8 | text | YES | NULL | Russian localization of content_default | ||
sound | mediumint(8) unsigned | NO | '0' | A sound identifier. | ||
type | tinyint(3) unsigned | NO | '0' | The type of message to display. | ||
language | tinyint(3) unsigned | NO | '0' | A language identifier. | ||
emote | smallint(5) unsigned | NO | '0' | Emote ID that the creature should continually perform. | ||
comment | text | YES | NULL | This documents the creature text. |
Description of the fields
entry mediumint(8)
This references a script using an action of the type ACTION_T_TEXT in the Creature AI Scripts tables entry [See creature_ai_scripts].
Note:
IDs use the negative versions of the referenced action's ID.
content_default text
Contains the text presented in the default language English. Strings may contain special variables which are replaced with creature or character data. The following table lists available variables.
Value | Description |
---|---|
%s | Creature name |
$n | Character name |
$r | Character race |
$c | Character class |
content_loc1 text
Korean localization of content_default
content_loc2 text
French localization of content_default
content_loc3 text
German localization of content_default
content_loc4 text
Chinese localization of content_default
content_loc5 text
Taiwanese localization of content_default
content_loc6 text
Spanish (Spain) localization of content_default
content_loc7 text
Spanish (Latin America) localization of content_default
content_loc8 text
Russian localization of content_default
sound mediumint(8) unsigned
A sound identifier. The value has to match with a sound identifier [See SoundEntries.dbc].
type tinyint(3) unsigned
The type of message to display. The following table lists all valid types.
Value | Description |
---|---|
0 | Say |
1 | Yell |
2 | Text emote |
3 | Boss emote |
4 | Whisper |
5 | Boss whisper |
language tinyint(3) unsigned
A language identifier. The value has to match with a language identifier [See Languages.dbc].
emote smallint(5) unsigned
Emote ID that the creature should continually perform.
List of often used emote IDs and what they do ie. 65 Makes the creature look dead by lying on the ground.
Value | Emote Name |
---|---|
10 | EMOTE_STATE_DANCE |
12 | EMOTE_STATE_SLEEP |
13 | EMOTE_STATE_SIT |
26 | EMOTE_STATE_STAND |
28 | EMOTE_STATE_WORK |
64 | EMOTE_STATE_STUN |
64 | EMOTE_STATE_DEAD |
68 | EMOTE_STATE_KNEEL |
70 | EMOTE_ONESHOT_WAVE_NOSHEATHE |
71 | EMOTE_ONESHOT_CHEER_NOSHEATHE |
92 | EMOTE_ONESHOT_EAT_NOSHEATHE |
173 | EMOTE_STATE_WORK_NOSHEATHE |
379 | EMOTE_STATE_FISHING |
380 | EMOTE_ONESHOT_FISHING |
381 | EMOTE_ONESHOT_LOOT |
382 | EMOTE_STATE_WHIRLWIND |
392 | EMOTE_STATE_LAUGH |
398 | EMOTE_STATE_CANNIBALIZE |
400 | EMOTE_STATE_DANCESPECIAL |
412 | EMOTE_STATE_EXCLAIM |
415 | EMOTE_STATE_SIT_CHAIR_MED |
comment text
This documents the creature text. Currently there are no hard or fast rules for the format of the comment. It should help identifying who and why does perform the emote.
auto-generated by the getMaNGOS.eu MAGNET dbdocs module
Edited by Antz
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