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  • custom_texts


    antz
     NOTE:  This page is auto-generated from the MAGNET DBDocs module,
                 Any changes made directly to this page will be lost when it is regenerated.

    Description of the 'custom_texts' table for MaNGOSThree

    The custom_texts table holds custom text strings, sounds, and emotes used in scripted events.

    Table Notes

    This table uses the 'MyISAM' DB Engine

    The Field definitions follow:

    Field Name Field Type Nullable Key Default Value Attributes Notes
    entry mediumint(8) NO PRI NULL   The unique identifier of the script text entry.
    content_default text NO NULL   Contains the text presented in the default language English.
    content_loc1 text YES NULL   Korean localization of content_default.
    content_loc2 text YES NULL   French localization of content_default.
    content_loc3 text YES NULL   German localization of content_default.
    content_loc4 text YES NULL   Chinese localization of content_default.
    content_loc5 text YES NULL   Taiwanese localization of content_default.
    content_loc6 text YES NULL   Spanish (Spain) localization of content_default
    content_loc7 text YES NULL   Spanish (Latin America) localization of content_default
    content_loc8 text YES NULL   Russian localization of content_default
    sound mediumint(8) unsigned NO '0'   Reference to a SoundEntries.dbc table entry.
    type tinyint(3) unsigned NO '0'   Selects one of various text emote types to be used for the script text.
    language tinyint(3) unsigned NO '0'   A language identifier.
    emote smallint(5) unsigned NO '0'   Emote ID that the creature should continually perform.
    comment text YES NULL   This documents the script text.

    Description of the fields

    entry mediumint(8)

    The unique identifier of the script text entry. Identifiers here have to match with the identifier set in the string using the text.

    content_default text

    Contains the text presented in the default language English. Strings may contain special variables which are replaced with creature or character data. The following table lists available variables.

    Value Description
    %s Creature name
    $n Character name
    $r Character race
    $c Character class

    content_loc1 text

    Korean localization of content_default

    content_loc2 text

    French localization of content_default

    content_loc3 text

    German localization of content_default

    content_loc4 text

    Chinese localization of content_default

    content_loc5 text

    Taiwanese localization of content_default

    content_loc6 text

    Spanish (Spain) localization of content_default

    content_loc7 text

    Spanish (Latin America) localization of content_default

    content_loc8 text

    Russian localization of content_default

    sound mediumint(8) unsigned

    If a sound file should be played, this references an entry in the SoundEntries.dbc table.

    type tinyint(3) unsigned

    Selects one of various text emote types to be used for the script text. The following tables shows available text emote types.

    Value Description
    0 Say
    1 Yell
    2 Text emote
    3 Boss emote
    4 Whisper
    5 Boss whisper
    6 Zone-wide yell

    language tinyint(3) unsigned

    A language identifier. The value has to match with a language identifier defined in Languages.dbc.

    emote smallint(5) unsigned

    Emote ID that the creature should continually perform.

    List of often used emote IDs and what they do ie. 65 Makes the creature look dead by lying on the ground.

    Value Emote Name
    10 EMOTE_STATE_DANCE
    12 EMOTE_STATE_SLEEP
    13 EMOTE_STATE_SIT
    26 EMOTE_STATE_STAND
    28 EMOTE_STATE_WORK
    64 EMOTE_STATE_STUN
    64 EMOTE_STATE_DEAD
    68 EMOTE_STATE_KNEEL
    70 EMOTE_ONESHOT_WAVE_NOSHEATHE
    71 EMOTE_ONESHOT_CHEER_NOSHEATHE
    92 EMOTE_ONESHOT_EAT_NOSHEATHE
    173 EMOTE_STATE_WORK_NOSHEATHE
    379 EMOTE_STATE_FISHING
    380 EMOTE_ONESHOT_FISHING
    381 EMOTE_ONESHOT_LOOT
    382 EMOTE_STATE_WHIRLWIND
    392 EMOTE_STATE_LAUGH
    398 EMOTE_STATE_CANNIBALIZE
    400 EMOTE_STATE_DANCESPECIAL
    412 EMOTE_STATE_EXCLAIM
    415 EMOTE_STATE_SIT_CHAIR_MED

    comment text

    This documents the script text. Currently no rules have been defined for the format of the comment. It should help identifying who and why does perform the emote.


    auto-generated by the getMaNGOS.eu MAGNET dbdocs module

    Edited by Antz


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