NOTE: This page is auto-generated from the MAGNET DBDocs module, Any changes made directly to this page will be lost when it is regenerated. |
Description of the 'custom_texts' table for MaNGOSThree
The custom_texts table holds custom text strings, sounds, and emotes used in scripted events.
Table Notes
This table uses the 'MyISAM' DB Engine
The Field definitions follow:
Field Name | Field Type | Nullable | Key | Default Value | Attributes | Notes |
---|---|---|---|---|---|---|
entry | mediumint(8) | NO | PRI | NULL | The unique identifier of the script text entry. | |
content_default | text | NO | NULL | Contains the text presented in the default language English. | ||
content_loc1 | text | YES | NULL | Korean localization of content_default. | ||
content_loc2 | text | YES | NULL | French localization of content_default. | ||
content_loc3 | text | YES | NULL | German localization of content_default. | ||
content_loc4 | text | YES | NULL | Chinese localization of content_default. | ||
content_loc5 | text | YES | NULL | Taiwanese localization of content_default. | ||
content_loc6 | text | YES | NULL | Spanish (Spain) localization of content_default | ||
content_loc7 | text | YES | NULL | Spanish (Latin America) localization of content_default | ||
content_loc8 | text | YES | NULL | Russian localization of content_default | ||
sound | mediumint(8) unsigned | NO | '0' | Reference to a SoundEntries.dbc table entry. | ||
type | tinyint(3) unsigned | NO | '0' | Selects one of various text emote types to be used for the script text. | ||
language | tinyint(3) unsigned | NO | '0' | A language identifier. | ||
emote | smallint(5) unsigned | NO | '0' | Emote ID that the creature should continually perform. | ||
comment | text | YES | NULL | This documents the script text. |
Description of the fields
entry mediumint(8)
The unique identifier of the script text entry. Identifiers here have to match with the identifier set in the string using the text.
content_default text
Contains the text presented in the default language English. Strings may contain special variables which are replaced with creature or character data. The following table lists available variables.
Value | Description |
---|---|
%s | Creature name |
$n | Character name |
$r | Character race |
$c | Character class |
content_loc1 text
Korean localization of content_default
content_loc2 text
French localization of content_default
content_loc3 text
German localization of content_default
content_loc4 text
Chinese localization of content_default
content_loc5 text
Taiwanese localization of content_default
content_loc6 text
Spanish (Spain) localization of content_default
content_loc7 text
Spanish (Latin America) localization of content_default
content_loc8 text
Russian localization of content_default
sound mediumint(8) unsigned
If a sound file should be played, this references an entry in the SoundEntries.dbc table.
type tinyint(3) unsigned
Selects one of various text emote types to be used for the script text. The following tables shows available text emote types.
Value | Description |
---|---|
0 | Say |
1 | Yell |
2 | Text emote |
3 | Boss emote |
4 | Whisper |
5 | Boss whisper |
6 | Zone-wide yell |
language tinyint(3) unsigned
A language identifier. The value has to match with a language identifier defined in Languages.dbc.
emote smallint(5) unsigned
Emote ID that the creature should continually perform.
List of often used emote IDs and what they do ie. 65 Makes the creature look dead by lying on the ground.
Value | Emote Name |
---|---|
10 | EMOTE_STATE_DANCE |
12 | EMOTE_STATE_SLEEP |
13 | EMOTE_STATE_SIT |
26 | EMOTE_STATE_STAND |
28 | EMOTE_STATE_WORK |
64 | EMOTE_STATE_STUN |
64 | EMOTE_STATE_DEAD |
68 | EMOTE_STATE_KNEEL |
70 | EMOTE_ONESHOT_WAVE_NOSHEATHE |
71 | EMOTE_ONESHOT_CHEER_NOSHEATHE |
92 | EMOTE_ONESHOT_EAT_NOSHEATHE |
173 | EMOTE_STATE_WORK_NOSHEATHE |
379 | EMOTE_STATE_FISHING |
380 | EMOTE_ONESHOT_FISHING |
381 | EMOTE_ONESHOT_LOOT |
382 | EMOTE_STATE_WHIRLWIND |
392 | EMOTE_STATE_LAUGH |
398 | EMOTE_STATE_CANNIBALIZE |
400 | EMOTE_STATE_DANCESPECIAL |
412 | EMOTE_STATE_EXCLAIM |
415 | EMOTE_STATE_SIT_CHAIR_MED |
comment text
This documents the script text. Currently no rules have been defined for the format of the comment. It should help identifying who and why does perform the emote.
auto-generated by the getMaNGOS.eu MAGNET dbdocs module
Edited by Antz
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