NOTE: This page is auto-generated from the MAGNET DBDocs module, Any changes made directly to this page will be lost when it is regenerated. |
Description of the 'game_event_creature_data' table for MaNGOSThree
Contains all creature instances that need to change display id and/or equipment during defined game events.
Table Notes
This table uses the 'InnoDB' DB Engine
The Field definitions follow:
Field Name | Field Type | Nullable | Key | Default Value | Attributes | Notes |
---|---|---|---|---|---|---|
guid | int(10) unsigned | NO | PRI | '0' | Creature GUID [See creature.guid]. | |
entry_id | mediumint(8) unsigned | NO | '0' | New creature ID [See creature_template.entry]. | ||
modelid | mediumint(8) unsigned | NO | '0' | New modelID [See creature_template.ModelId1,2] | ||
equipment_id | mediumint(8) unsigned | NO | '0' | New equipment ID [See creature_equip_template.entry]. | ||
spell_start | mediumint(8) unsigned | NO | '0' | Spell ID [See Spell.dbc] to be selfcasted. | ||
spell_end | mediumint(8) unsigned | NO | '0' | Spell ID [See Spell.dbc] to be removed. | ||
event | smallint(5) unsigned | NO | PRI | '0' | Event ID [See game_event.entry]. |
Description of the fields
guid int(10) unsigned
GUID of the creature [See creature.guid] which should change their appearance during the event.
entry_id mediumint(8) unsigned
New ID of the creature [See creature_template.entry] applied during the event.
modelid mediumint(8) unsigned
New modelID of the creature (creature_template.ModelId1 or ModelId2) applied during the event
Note:
Set to 0 if only the equipment should be changed.
equipment_id mediumint(8) unsigned
New equipment ID [See creature_equip_template.entry] applied during the event.
Note:
Set to 0 if only the model should be changed.
spell_start mediumint(8) unsigned
ID of the spell [See Spell.dbc] which the creature will cast on self at event start. Usually this is an aura of unlimited duration. The aura will be removed at event end.
spell_end mediumint(8) unsigned
ID of the aura spell [See Spell.dbc] to be removed from the creature at event start. Usually this is an aura of unlimited duration, added to the creature via creature_template_addon/creature_addon table. The aura will be applied again at event end.
event smallint(5) unsigned
Event ID [See game_event.entry].
auto-generated by the getMaNGOS.eu MAGNET dbdocs module
Edited by Antz
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