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  • gossip_menu_option


    antz
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     NOTE:  This page is auto-generated from the MAGNET DBDocs module,
                 Any changes made directly to this page will be lost when it is regenerated.

    Description of the 'gossip_menu_option' table for MaNGOSTwo

    This table holds infos about menu options a gossip NPC can have. Examples of options: "Train me!" or "I want to unlearn my talents".

    Table Notes

    This table uses the 'InnoDB' DB Engine

    The Field definitions follow:

    Field Name Field Type Nullable Key Default Value Attributes Notes
    menu_id smallint(6) unsigned NO PRI '0'   Gossip menu ID [See gossip_menu.entry].
    id smallint(6) unsigned NO PRI '0'   Menu item ID.
    option_icon mediumint(8) unsigned NO '0'   Icon type for the menu item.
    option_text text YES NULL   Menu item text displayed.
    option_id tinyint(3) unsigned NO '0'   Gossip option ID.
    npc_option_npcflag int(10) unsigned NO '0'   NPC flag required [See creature_template.NpcFlags].
    action_menu_id mediumint(8) NO '0'   Gossip ID for the action [See gossip_menu.entry].
    action_poi_id mediumint(8) unsigned NO '0'   POI ID [See points_of_interest.entry].
    action_script_id mediumint(8) unsigned NO '0'   DB script ID [See dbscripts_on_gossip.id].
    box_coded tinyint(3) unsigned NO '0'   Flag for text entering into the pop-up box.
    box_money int(11) unsigned NO '0'   Sum of money requested by pop-up box.
    box_text text YES NULL   Text for the pop-up box.
    condition_id mediumint(8) unsigned NO '0'   Condition ID [See conditions.condition_entry].

    Description of the fields

    menu_id smallint(6) unsigned

    ID of the gossip (gossip_menu.entry), to which this menu item is tied.

    id smallint(6) unsigned

    ID of this menu item.
    Some gossips may contain several variants of the player reply. The variants are numberred by this ID.
    Menu items are numbered sequentially starting from 0.

    option_icon mediumint(8) unsigned

    Icon type displayed at the beginning of the menu option text.See enum GossipOptionIcon in GossipDef.h.

    Icon type Value Outlook
    GOSSIP_ICON_CHAT 0 white chat bubble
    GOSSIP_ICON_VENDOR 1 brown bag
    GOSSIP_ICON_TAXI 2 flight
    GOSSIP_ICON_TRAINER 3 book
    GOSSIP_ICON_INTERACT_1 4 interaction wheel
    GOSSIP_ICON_INTERACT_2 5 interaction wheel
    GOSSIP_ICON_MONEY_BAG 6 brown bag with yellow dot
    GOSSIP_ICON_TALK 7 white chat bubble with black dots
    GOSSIP_ICON_TABARD 8 tabard
    GOSSIP_ICON_BATTLE 9 two crossed swords
    GOSSIP_ICON_DOT 10 yellow dot

    option_text text

    Text displayed for the menu item. Should be English only, find localizations in the locales_gossip_menu_option table.

    option_id tinyint(3) unsigned

    ID of the option of the gossip menu item, see enum Gossip_Option in GossipDef.h.

    Gossip option Value NPC flag required (value)
    GOSSIP_OPTION_NONE 0 UNIT_NPC_FLAG_NONE (0)
    GOSSIP_OPTION_GOSSIP 1 UNIT_NPC_FLAG_GOSSIP (1)
    GOSSIP_OPTION_QUESTGIVER 2 UNIT_NPC_FLAG_QUESTGIVER (2)
    GOSSIP_OPTION_VENDOR 3 UNIT_NPC_FLAG_VENDOR (128)
    GOSSIP_OPTION_TAXIVENDOR 4 UNIT_NPC_FLAG_TAXIVENDOR (8192)
    GOSSIP_OPTION_TRAINER 5 UNIT_NPC_FLAG_TRAINER (16)
    GOSSIP_OPTION_SPIRITHEALER 6 UNIT_NPC_FLAG_SPIRITHEALER (16384)
    GOSSIP_OPTION_SPIRITGUIDE 7 UNIT_NPC_FLAG_SPIRITGUIDE (32768)
    GOSSIP_OPTION_INNKEEPER 8 UNIT_NPC_FLAG_INNKEEPER (65536)
    GOSSIP_OPTION_BANKER 9 UNIT_NPC_FLAG_BANKER (131072)
    GOSSIP_OPTION_PETITIONER 10 UNIT_NPC_FLAG_PETITIONER (262144)
    GOSSIP_OPTION_TABARDDESIGNER 11 UNIT_NPC_FLAG_TABARDDESIGNER (524288)
    GOSSIP_OPTION_BATTLEFIELD 12 UNIT_NPC_FLAG_BATTLEFIELDPERSON (1048576)
    GOSSIP_OPTION_AUCTIONEER 13 UNIT_NPC_FLAG_AUCTIONEER (2097152)
    GOSSIP_OPTION_STABLEPET 14 UNIT_NPC_FLAG_STABLE (4194304)
    GOSSIP_OPTION_ARMORER 15 UNIT_NPC_FLAG_ARMORER (4096)
    GOSSIP_OPTION_UNLEARNTALENTS 16 UNIT_NPC_FLAG_TRAINER (16) (bonus option for GOSSIP_OPTION_TRAINER)
    GOSSIP_OPTION_UNLEARNPETSKILLS 17 UNIT_NPC_FLAG_TRAINER (16) (bonus option for GOSSIP_OPTION_TRAINER)




    Note:
    In order for gossip_menu_option entries to work, the npcflag of the "creature_template" table table entry needs to be set appropriately.

    npc_option_npcflag int(10) unsigned

    NPC flag [See creature_template.NpcFlags] which the NPC should have set to allow this menu item be displayed. The values are from enum NPCFlags in Unit.h.

    NPC flag Value (hex) Value (dec)
    UNIT_NPC_FLAG_GOSSIP 0x00000001 1
    UNIT_NPC_FLAG_QUESTGIVER 0x00000002 2
    UNIT_NPC_FLAG_VENDOR 0x00000004 4
    UNIT_NPC_FLAG_FLIGHTMASTER 0x00000008 8
    UNIT_NPC_FLAG_TRAINER 0x00000010 16
    UNIT_NPC_FLAG_SPIRITHEALER 0x00000020 32
    UNIT_NPC_FLAG_SPIRITGUIDE 0x00000040 64
    UNIT_NPC_FLAG_INNKEEPER 0x00000080 128
    UNIT_NPC_FLAG_BANKER 0x00000100 256
    UNIT_NPC_FLAG_PETITIONER 0x00000200 512
    UNIT_NPC_FLAG_TABARDDESIGNER 0x00000400 1024
    UNIT_NPC_FLAG_BATTLEMASTER 0x00000800 2048
    UNIT_NPC_FLAG_AUCTIONEER 0x00001000 4096
    UNIT_NPC_FLAG_STABLEMASTER 0x00002000 8192
    UNIT_NPC_FLAG_REPAIR 0x00004000 16384

    action_menu_id mediumint(8)

    Gossip ID for the action [See gossip_menu.entry].
    The scheme allows to create chains of gossips. Typical situation is a long story NPC tells to the player, requesting menu item as a confirmation after each brief part

    Note:
    If you want the gossip_menu_option to close the gossip window, set this field to -1.

    action_poi_id mediumint(8) unsigned

    ID of the POI [See points_of_interest.entry] which should be displayed as an action.

    action_script_id mediumint(8) unsigned

    ID of DB script [See db_scripts.id] with a type of 2 which should be executed as an action.

    box_coded tinyint(3) unsigned

    Setting this flag (to 1) allows to player enter any text into the pop-up box.

    box_money int(11) unsigned

    Money (in coppers) requested by pop-up box as an action.

    box_text text

    The text names the pop-up box requesting a special input from player.

    condition_id mediumint(8) unsigned

    ID of the conditions [See conditions.condition_entry] which must be fulfilled by the player in order to get this gossip menu option. If condition is not fulfilled, the option will be hidden (i.e. not present).


    auto-generated by the getMaNGOS.eu MAGNET dbdocs module

    Edited by Antz

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