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  • game_event_creature_data

     NOTE:  This page is auto-generated from the MAGNET DBDocs module,
                 Any changes made directly to this page will be lost when it is regenerated.

    Description of the 'game_event_creature_data' table for MaNGOSZero

    Contains all creature instances that need to change display id and/or equipment during defined game events.

    Table Notes

    This table uses the 'MyISAM' DB Engine

    The Field definitions follow:

    Field Name Field Type Nullable Key Default Value Attributes Notes
    guid int(10) unsigned NO PRI '0'   Creature GUID [See creature.guid].
    entry_id mediumint(8) unsigned NO '0'   New creature ID [See creature_template.entry].
    modelid mediumint(8) unsigned NO '0'   New modelID [See creature_template.ModelId1,2]
    equipment_id mediumint(8) unsigned NO '0'   New equipment ID [See creature_equip_template.entry].
    spell_start mediumint(8) unsigned NO '0'   Spell ID [See Spell.dbc] to be selfcasted.
    spell_end mediumint(8) unsigned NO '0'   Spell ID [See Spell.dbc] to be removed.
    event smallint(5) unsigned NO PRI '0'   Event ID [See game_event.entry].

    Description of the fields

    guid int(10) unsigned

    GUID of the creature [See creature.guid] which should change their appearance during the event.

    entry_id mediumint(8) unsigned

    New ID of the creature [See creature_template.entry] applied during the event.

    modelid mediumint(8) unsigned

    New modelID of the creature (creature_template.ModelId1 or ModelId2) applied during the event

    Set to 0 if only the equipment should be changed.

    equipment_id mediumint(8) unsigned

    New equipment ID [See creature_equip_template.entry] applied during the event.

    Set to 0 if only the model should be changed.

    spell_start mediumint(8) unsigned

    ID of the spell [See Spell.dbc] which the creature will cast on self at event start. Usually this is an aura of unlimited duration. The aura will be removed at event end.

    spell_end mediumint(8) unsigned

    ID of the aura spell [See Spell.dbc] to be removed from the creature at event start. Usually this is an aura of unlimited duration, added to the creature via creature_template_addon/creature_addon table. The aura will be applied again at event end.

    event smallint(5) unsigned

    Event ID [See game_event.entry].

    auto-generated by the getMaNGOS.eu MAGNET dbdocs module

    Edited by Antz

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