What are MMaps?
"MMaps" is an abbreviation for "Movement Maps." They essentially handle the movement of creature path-finding and paths on a particular map.
What do they do to improve things ?
In simple terms, they will prevent creatures and npcs from passing through the map (I.E. running through a hill, a tree, or a wall).
How do they manage that ?
- MMaps load individual tiles for individual areas of each map. By doing so, it forces the creature movement on the maps to obey a set of rules.
- By establishing these "rules", it prevents creatures from passing through these "tiles", which creates the effect of creatures understanding their environmental surroundings.
- This also enforces LOS (Line of Sight) when a creature is in combat.
As you can see, this is a very important addition to the Core, as they enhance many aspects of overall game-play.
For more information, see: navmesh