[REL19] Wrong HP calculation for Elite Creatures in Dungeons and Raids
The health point calculation is wrong. The correct values are in the database. But somehow they are totally wrong in the game.
This is a game breaker for dungeons and even more... for raids, imho.
Every dungeon/raid boss or normal creature has around 2-3k HP.
What could the problem be here since everything was okay in 0.18.1