Error in source code ap_bonus/ap_dot_bonus
In Void SpellMgr::LoadSpellBonuses()
SpellBonusEntry sbe;
sbe.direct_damage = fields[1].GetFloat();
sbe.one_hand_direct_damage = fields[2].GetFloat();
sbe.two_hand_direct_damage = fields[3].GetFloat();
sbe.direct_damage_done = fields[4].GetFloat();
sbe.one_hand_direct_damage_done = fields[5].GetFloat();
sbe.two_hand_direct_damage_done = fields[6].GetFloat();
sbe.direct_damage_taken = fields[7].GetFloat();
-sbe.one_hand_direct_damage_taken = fields[7].GetFloat();
-sbe.two_hand_direct_damage_taken = fields[8].GetFloat();
-sbe.dot_damage = fields[9].GetFloat();
-sbe.ap_bonus = fields[10].GetFloat();
-sbe.ap_dot_bonus = fields[11].GetFloat();
Should actually be:
SpellBonusEntry sbe;
sbe.direct_damage = fields[1].GetFloat();
sbe.one_hand_direct_damage = fields[2].GetFloat();
sbe.two_hand_direct_damage = fields[3].GetFloat();
sbe.direct_damage_done = fields[4].GetFloat();
sbe.one_hand_direct_damage_done = fields[5].GetFloat();
sbe.two_hand_direct_damage_done = fields[6].GetFloat();
sbe.direct_damage_taken = fields[7].GetFloat();
+sbe.one_hand_direct_damage_taken = fields[8].GetFloat();
+sbe.two_hand_direct_damage_taken = fields[9].GetFloat();
+sbe.dot_damage = fields[10].GetFloat();
+sbe.ap_bonus = fields[11].GetFloat();
+sbe.ap_dot_bonus = fields[12].GetFloat();
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