Movemaps killing framerate...
I had a forum thread on this a while back but this game-breaker is back in force. It happens constantly in Lower Rise in Thunderbluff, but also happens in other areas as well. Basically all is good, then suddenly the client goes to about 1fps and stays that way for up to five or six minutes. After that it jumps back to 60fps and all NPCs seem to teleport into place. Very strange.
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