Rogue poison procs
Bit of an issue, when they do proc, it doesn't happen the way it did in vanilla;
Namely, my character behaves as if he just cast an actual spell, resulting in:
1) an animation of my "shooting a spell" right amidst combat. Should never have been there. It is the animation (the one separate per each race) played when shooting magic spells
2) breaking my auto-attack (baaaad for rogues) (for obvious reasons)
3) my needing to wait because your DB? treats my poisons as instant spell casts
The animation should be removed entirely, nothing changed when they procced other than the green smoke they gave off upon impact. ie if they didn't miss their 17% (will remind you poisons are under spell hit)
They should be separated (server side) from being treated like any other 'spell', so as to avoid the rotation breaking
You can die because of the above, it's a bit worse than it sounds when you get down to playing.
Recommended Comments
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now