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  • Rogue poison procs

    • Status: Cannot Reproduce
      Main Category: Database
      Sub-Category: Spell
      Version: 21.0 Milestone: 20 Priority: High
      Implemented Version: 0.20

    Rogue poison procs

    Bit of an issue, when they do proc, it doesn't happen the way it did in vanilla;

    Namely, my character behaves as if he just cast an actual spell, resulting in:
    1) an animation of my "shooting a spell" right amidst combat. Should never have been there. It is the animation (the one separate per each race) played when shooting magic spells
    2) breaking my auto-attack (baaaad for rogues) (for obvious reasons)
    3) my needing to wait because your DB? treats my poisons as instant spell casts

    The animation should be removed entirely, nothing changed when they procced other than the green smoke they gave off upon impact. ie if they didn't miss their 17% (will remind you poisons are under spell hit)
    They should be separated (server side) from being treated like any other 'spell', so as to avoid the rotation breaking

    You can die because of the above, it's a bit worse than it sounds when you get down to playing.

    User Feedback

    Recommended Comments

    This is working in R20. I play a rogue regularly and poisons are fine. You cannot die from the animation and all kinds of things cause players to animate, including the rogue armor that randomly grants 50 energy. However, you continue attacking as normal. This happens with the hunter set that grants 200 mana, shaman weapon buffs, windfury, etc etc. There is a ticket on that bug already.

    I am closing this as "cannot reproduce" because it works in R20, the latest version.

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