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Aenra

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  1. Apologies for delaying; Seems it is as you say, as i still can't see said animation. And there is a similar issue with Kolkar windrunners, again a ranged one. That i cannot see i mean :) Since you will be reading this, and to spare you further questioning..after i install, can i instantly patch WoW to 1.12.1, or do i need all patches in the appropriate sequence?
  2. Still crashing I had a lot of crashes in One, as run in covenant-wow.com (MadMax) I saw that someone "deactivated" Belves/Dranaei, and as all my crashes were with a Belf, thought ok, let's try again. Same issue, same reason, both with undead and a troll "Stack Overflow", identical to the previous ones. This is just to let you know, not sure if it's just me or not. (Antz has the log)
  3. [quote=Xenithar]Cannot reproduce this. It appears as though your client is missing their bow/crossbow animation. Poachers can do ranged attacks. I have had four players through here since June and none reported issues, and that does not include my main character (Tauren Shammy). Oh, and my neighbor's kid now plays with us and he had a warrior go through there, no issues. My fiance is right next to me now on her system and poachers are working. She got close, it started attacking with a sword. She rooted it and backed off, and it used a crossbow. Is there anything special you were doing to cause this? If not, I will have to close it as "cannot reproduce". I'll allow some time for a reply.[/quote] Xeni do me a favour please. If it is not an issue, PM me with a torrent URL that would give me your client please.
  4. Palemane poachers (Mulgore) They aggro normally, the rest gets a bit weird though.. Even though they stand still doing absolutely nothing visible, your health is going down if you are wihin range. So i am guessing they are casting something, just that lacking any visual indication.. The problem i had mentioned previously regarding casters and out of line of sight does of course apply here as well. But the above is a different issue, as it happens when you are both within range and LoS
  5. Quest "Poison Water" Upon completion, Mull Thunderhorn makes an entirely irrelevant speech (this is not an info 1/2 panel written thing, it's an emoted "speech"), denoting instructions about some spybot and my needing to attack... random, definitely belongs to a different quest. Quest can however be completed properly.
  6. [quote=Xenithar]I have a 47 undead lock right now and played in the alpha, beta, vanilla, TBC, and WoTLK. I never summoned anything in a tent. It always took place in the tower. Perhaps it was different on EU servers? Ah-HA! You can have pets out. Not only that but they mention the building, not a tent. This solves two issues. Reference: [URL="http://www.wowwiki.com/Quest:The_Binding_%28Felhunter%29"]Tome of The Cabal[/URL] As you can see they recommend having the VW out for this battle, which I always did, and they mention her walking into the BUILDING behind her, not a tent. There are three people involved that do this for you, in that tower.[/quote] if that article/post's date is pre-TBC, i got no personal website to dispute it with. Still stand by my words, no pets out during those three particular quests. It's why it was hard, why folks died doing it, why i had seen people having friends help them. Dead sure. Perhaps we are both right, and this was removed in some following patch.
  7. [quote=Xenithar]In vanilla, identical effects overwrite one another. For example, if I drank an elixir of intellect and then the one (I forget the name) that does intellect and spirit, it would overwrite the other. This is working as intended. What are you using that you feel should not overwrite?[/quote] the combination mentioned above, in the OP. Flask of supreme power + greater arcane elixir if you are sure however, you're sure. I'd still like to say it once more though. It was, and remained throughout, one flask + one elixir + one pot edit: which is in fact correct with any combination in Mangos, except these specific two.
  8. [quote=Xenithar]I cannot reproduce this. I must eat for 15 seconds before the buff appears. What exactly are you eating that appears instantly?[/quote] The regen health from the poached salmon does it, the run tum tumbler does it, the desert dumplings (20 str) do it as well. Basically, all the foods (according to class) you'd be eating before a raid
  9. [quote=Xenithar]1) Are you sure about that? I always used my helpers. In fact, I just spent some time looking and I cannot find any reference to not being allowed to use existing pets. Do you have anything that can show us this? 2) This would be a missing or bugged script, likely in SD2. 3) What tent? This takes place in a tower. I cannot summon it outside the tower, but I can drag it out once summoned. How are you summoning this thing outside? 4) I have not tried this, will test. 5) Cannot reproduce this one. 6) I need to test this. 7) And this... 8) And this. Actually, this raises questions for me. You comment about a GM command in another ticket (does Max even allow GM commands for users?) yet claim to be on Covenant. These quests you mention are spread out by many levels, how are you testing them so quickly without GM? Are you on your own server?[/quote] Am sure about all of them, my hand on fire. I know my casters. Yes, about everything, including the 'no pets allowed'. That was why it was so hard back then, especially with v/walker, as your gear was total shit at 15. tent. In Ratchet. Behind Menara Voidrender. As mentioned in OP. Are you alliance, you little traitor? tsk tsk
  10. [quote=Xenithar]Unless I am mistaken that is correct. That command should learn all of the default skills for your character. For example, if you had removed the daggers skill on a rogue, it should add it back. Also, this would be a core (server) issue. Are you saying you can unlearn skills and the default will not add them back?[/quote] am still learning the categories, don't shoot :)) yes, i am saying that (for me) it doesn't work. Nothing happns, nothing changes with it. Tried it with rogue, still had to go pick up skills, and raise them. Still had to go do the quests to unlock the locked ones. Same with lock, could not complete dreadsteed, so tried it with him too. Nada. Have also tried it on a previous lock, just to see if he could acquire..well..everything. Nohing happened
  11. Food buff "appears" immediately As per title, the instant you sit down to begin your eating, the equivalent buff of the food you are consuming (if applicable) appears on you immediately. Should have been 10/15 seconds after initiating, and assuming nothing interrupted said process.
  12. GM command ineffective (apologies if this is the wrong category for this) .learn all_default does absolutely nothing. No skills missing now learned, no skills already acquired up to 300, no quests yet to be undertaken marked as taken and completed.
  13. Pot effects overwritting one another currently, Flask of Supreme Power overwrites/removes the greater arcane elixir effect. And vice versa. should have been one flask, one elixir, one potion. not sure if it was so on my mage as well and i just missed seeing it, but on my lock at least, drinking either one does remove the other.
  14. Warlock-related issues where to start.. 1) all, but all the quests involving your summoning pet within ritual circles so to kill pet, so to learn summon void/succy/felly must be done ---without--- your having any pet out at the moment of summoning within the ritual circle. There should be some script that disallows you to use the scroll given to you by your quest giver, an error warning popping up saying "you must unsummon your pet first!" or something similar, forget the exact wording, but you shold be able to find it. Currently, you can fight them all with the aid of pet. 2) when given the quest to go collect the two hearts for the succubus quest, you will notice that the NPC tells you in the end something in the lines of "let me show you". Upon pressing accept and closing the quest window, there should be a script that activates an animation sequence, where said NPC makes an image appear that shows your two quest objectives, ie the NPCs you need to find and kill. Currently, nothing is conjured. This is for Horde mind you, don't know if Ally equivalent works as it should. 3) in the Ratchet Fellhunter quest chain, we also have two issues. Again, these are for Horde: 3)a) See 1), namely your being allowed to fight fellhunter with another pet out; 3)b) said fight must happen ---inside--- that tent behind Menara Voidrender, right where the runes are. Currently, the summoning can take place right in front of Sahar. There should be another script here, where when clicking on the cabal tome, an error waring would pop up saying "requires summoning circle" or something along these lines. 4) the NPC standing alongside lord Baneholow (?) in Jaedenar selling Xorothian Stardust is currently "open" for you before even talking to said Lord. You could go straight to him and buy them. While he should have a "greetings" text for you as you are currently "friendly", he should additionally only be able to have his wares available to you after you have handed in Ulathek's heart. Not before. 5) in the questline infernal orb of Dor'ahil (or whatever its name was) you should only be able to choose between the two awards (off hand/stave) related to your choice of orb. Currently, even though i choce to bring back an Infernal heart, the quest completion text appeared for both the Fellhunter -and- the infernal one, allowing me if i wanted to complete the chain as Fellhunter, even though as i said, the soul in my inv was that of an Infernal. Note here that after choosing (wrongly) either of the two, the chain completes correctly, ie last step where you pick off hand or stave. 6) the Imp Jeeves (in a Jar) is not scripted so as to correctly do its animation within Scholomance, after which you'd get your quest progressed as "complete". Currently, summoning it while close to the alchemy lab results in it being hostile and attacking you instantly after summoning it. The animation sequence is lacking, and obviously, it should not have been hostile. Note here that after killing it, quest paradoxically marks itself as "completed", so you can at least move on with the chain line. 7) same issue with Jeeves in DM West and the summoning Dreadsteed quest. No animation event, hostile and attacking you on sight. 8) The mobs spawning once the ritual is initiated should be controlled by some script that makes them spawn in waves. Currently, they allspawn out together, simultaneously. If there are any further issues in that last quest, i have yet to see them, could not progress it further than said mob wave of death.
  15. (minor) Soul Fire tooltip It does not mention that a soul shard is required to cast it.
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