Warlock-related issues
where to start..
1) all, but all the quests involving your summoning pet within ritual circles so to kill pet, so to learn summon void/succy/felly must be done ---without--- your having any pet out at the moment of summoning within the ritual circle. There should be some script that disallows you to use the scroll given to you by your quest giver, an error warning popping up saying "you must unsummon your pet first!" or something similar, forget the exact wording, but you shold be able to find it. Currently, you can fight them all with the aid of pet.
2) when given the quest to go collect the two hearts for the succubus quest, you will notice that the NPC tells you in the end something in the lines of "let me show you". Upon pressing accept and closing the quest window, there should be a script that activates an animation sequence, where said NPC makes an image appear that shows your two quest objectives, ie the NPCs you need to find and kill. Currently, nothing is conjured. This is for Horde mind you, don't know if Ally equivalent works as it should.
3) in the Ratchet Fellhunter quest chain, we also have two issues. Again, these are for Horde:
3)a) See 1), namely your being allowed to fight fellhunter with another pet out;
3)b) said fight must happen ---inside--- that tent behind Menara Voidrender, right where the runes are. Currently, the summoning can take place right in front of Sahar. There should be another script here, where when clicking on the cabal tome, an error waring would pop up saying "requires summoning circle" or something along these lines.
4) the NPC standing alongside lord Baneholow (?) in Jaedenar selling Xorothian Stardust is currently "open" for you before even talking to said Lord. You could go straight to him and buy them. While he should have a "greetings" text for you as you are currently "friendly", he should additionally only be able to have his wares available to you after you have handed in Ulathek's heart. Not before.
5) in the questline infernal orb of Dor'ahil (or whatever its name was) you should only be able to choose between the two awards (off hand/stave) related to your choice of orb. Currently, even though i choce to bring back an Infernal heart, the quest completion text appeared for both the Fellhunter -and- the infernal one, allowing me if i wanted to complete the chain as Fellhunter, even though as i said, the soul in my inv was that of an Infernal.
Note here that after choosing (wrongly) either of the two, the chain completes correctly, ie last step where you pick off hand or stave.
6) the Imp Jeeves (in a Jar) is not scripted so as to correctly do its animation within Scholomance, after which you'd get your quest progressed as "complete". Currently, summoning it while close to the alchemy lab results in it being hostile and attacking you instantly after summoning it. The animation sequence is lacking, and obviously, it should not have been hostile.
Note here that after killing it, quest paradoxically marks itself as "completed", so you can at least move on with the chain line.
7) same issue with Jeeves in DM West and the summoning Dreadsteed quest. No animation event, hostile and attacking you on sight.
8) The mobs spawning once the ritual is initiated should be controlled by some script that makes them spawn in waves. Currently, they allspawn out together, simultaneously.
If there are any further issues in that last quest, i have yet to see them, could not progress it further than said mob wave of death.
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