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  • Duel bug...

    • Status: Confirmed
      Main Category: Core / Mangos Daemon
      Sub-Category: Player Interaction
      Version: 21.0 Milestone: 20 Priority: Normal
      Implemented Version: 0.20

    Dueling twice causes bad problems...

    Alright, started a duel with my mother to attempt to crash the server with auras. When done, I tried doing "/duel" again. The flag went away like the duel was cancelled, but she remained hostile. We ran all over, then I teleported myself to TB, then to Org, then to her. Still hostile. Could not logout or exit game due to being in a duel. ALT+F4 got me out and fixed the issue.

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    It's a simple fix, apply patch:


    diff --git a/src/game/WorldHandlers/SpellEffects.cpp b/src/game/WorldHandlers/SpellEffects.cpp
    index 73b58bf..24f77ad 100644
    --- a/src/game/WorldHandlers/SpellEffects.cpp
    +++ b/src/game/WorldHandlers/SpellEffects.cpp
    @@ -3937,6 +3937,12 @@ void Spell::EffectDuel(SpellEffectIndex eff_idx)
         Player* caster = (Player*)m_caster;
         Player* target = (Player*)unitTarget;
    +	if (caster->duel)
    +		caster->DuelComplete(DUEL_INTERRUPTED);
    +	if (target->duel)
    +		target->DuelComplete(DUEL_INTERRUPTED);
         // caster or target already have requested duel
         if (caster->duel || target->duel || !target->GetSocial() || target->GetSocial()->HasIgnore(caster->GetObjectGuid()))
             { return; }


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