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mangos zero Calculatemeleedamage() formula not accurate ?
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Question
Marshall Burrell
Hey,
I have been told by various people that have been testing content on the mangos zero core that the melee damage seems extremely low. Yes we tested everything with maxed out skills for that weapon type and the outcome is still the same. Does anyone know why the melee damage is lower than what it should be? Players with t2 and bwl gear are doing around the same amount of damage as what a fully decked out player with t3 and naxx weapons is doing on the mangos zero core.
I tried applying my own fix but that ended up buffing all damage abilities rather than just melee damage. I don't fully understand the CalculateMeleeDamage() formula, so if anyone could give me some tips I would greatly appreciate it. Even just a buff for all melee damage would be nice. EXAMPLE: damage = damage + damage * 0.25;
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