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Posted

Finally Starfall works!! yaay:lol: now i have to thank all devs for this, it's one of the VIS: very important spells xD

Note: I still haven't compiled it yet so i haven't tested it but it's a great time to fix the player spells ..the noobs understand nothing but hitting with spells xD not % dmg increase nothing(talent effects) lol just press and hit ! :D oh and thanks again keep up the amazing work!!!

^_^

@@ -1362,10 +1362,24 @@ void Spell::EffectDummy(uint32 i)
                    return;
                }
            }
            break;
        case SPELLFAMILY_DRUID:
+            // Starfall
+            if (m_spellInfo->SpellFamilyFlags2 & 0x00000100LL)
+            {
+                switch(m_spellInfo->Id)
+                {
+                    case 50286: m_caster->CastSpell(unitTarget, 50288, true); return;
+                    case 53196: m_caster->CastSpell(unitTarget, 53191, true); return;
+                    case 53197: m_caster->CastSpell(unitTarget, 53194, true); return;
+                    case 53198: m_caster->CastSpell(unitTarget, 53195, true); return;
+                    default:
+                        sLog.outError("Spell::EffectDummy: Unhandeled Starfall spell rank %u",m_spellInfo->Id);
+                        return;
+                }
+            }
            break;
        case SPELLFAMILY_ROGUE:
            switch(m_spellInfo->Id )
            {
                case 5938:                                  // Shiv

Posted
woulda been beter to put the thanks in one of the 3 starfall threads instead of creating a 4th thread.

there's a tiny declarative sentence along with my thanks above ^_^ so i don't think it should go with a starfall thread

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