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[TBC] Fields enough for player spawn (SMSG_UPDATE_OBJECT)


/dev/not/null

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Does this fields enough for Player spawn (2.4.3)?

ObjectField.GUID,
ObjectField.TYPE,
ObjectField.SCALE_X,
UnitField.HEALTH,
UnitField.POWER1,
UnitField.POWER2,
UnitField.POWER3,
UnitField.POWER4,
UnitField.POWER5,
UnitField.MAXHEALTH,
UnitField.MAXPOWER1,
UnitField.MAXPOWER2,
UnitField.MAXPOWER3,
UnitField.MAXPOWER4,
UnitField.MAXPOWER5,
UnitField.LEVEL,
UnitField.FACTIONTEMPLATE,
UnitField.BYTES_0,
UnitField.FLAGS,
UnitField.BASEATTACKTIME,
UnitField.BOUNDINGRADIUS,
UnitField.COMBATREACH,
UnitField.DISPLAYID,
UnitField.NATIVEDISPLAYID,
UnitField.MOUNTDISPLAYID,
UnitField.MINDAMAGE,
UnitField.MAXDAMAGE,
UnitField.MINOFFHANDDAMAGE,
UnitField.MAXOFFHANDDAMAGE,
UnitField.BYTES_1,
UnitField.MOD_CAST_SPEED,
UnitField.STAT0,
UnitField.STAT1,
UnitField.STAT2,
UnitField.STAT3,
UnitField.STAT4,
UnitField.RESISTANCE_FIRE,
UnitField.RESISTANCE_NATURE,
UnitField.RESISTANCE_FROST,
UnitField.RESISTANCE_SHADOW,
UnitField.RESISTANCE_ARCANE,
UnitField.BASE_MANA,
UnitField.BYTES_2,
UnitField.ATTACK_POWER,
UnitField.ATTACK_POWER_MODS,
UnitField.RANGED_ATTACK_POWER,
UnitField.RANGED_ATTACK_POWER_MODS,
UnitField.MINRANGEDDAMAGE,
UnitField.MAXRANGEDDAMAGE,
PlayerField.FLAGS,
PlayerField.BYTES_1,
PlayerField.BYTES_2,
PlayerField.BYTES_3,
PlayerField.XP,
PlayerField.NEXT_LEVEL_XP,
PlayerField.CHARACTER_POINTS1,
PlayerField.CHARACTER_POINTS2,
PlayerField.BLOCK_PERCENTAGE,
PlayerField.DODGE_PERCENTAGE,
PlayerField.PARRY_PERCENTAGE,
PlayerField.CRIT_PERCENTAGE,
PlayerField.REST_STATE_EXPERIENCE,
PlayerField.COINAGE

 

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