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grounding totem


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seems like grounding totem is treated as an mob entity and is given defense skill for some reason. it can dodge, resist. also some spells seem to ignore that it is even there such as searing pain for warlocks.


grounding totem should = take 100% normal damage, absorb all spells for a duration of about .5-1.0 seconds. not dodge, block, parry, resist. does not gain buffs or effects.


although the spell reads that it absorbs 1 spell. it actually is more of a lightning rod that continues to work for a short while as it absorbs the one spell. spell reflect works the same way in TBC where as the effect can work for all spells rather then just 1 as the effect is being activated and ended. it seems like adding a delay to the removal of the effect calculated based on server tick rate would be the most effective way to replicate it and having the effect be more or less a duration rather then a i/o activation.

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