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[Fix][8921] Guarded by The Light Script Effect

Guest nos4r2zod

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What bug does the patch fix? What features does the patch add?

This implements the script effect of Guarded by The Light that refreshes Divine Plea on the Paladin.

For which repository revision was the patch created?


Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread.

Didn't find any

Who has been writing this patch? Please include either forum user names or email addresses.


diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index bfa91b5..ec97e14 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -5134,6 +5134,18 @@ void Spell::EffectScriptEffect(uint32 effIndex)
+                // (Paladin spell with SPELLFAMILY_WARLOCK) - Guarded by The Light
+                case 63521:
+                {
+                    // Refresh Divine Plea on target (3 aura slots)
+                    Unit::AuraMap& dpAuras = unitTarget->GetAuras();
+                    for(Unit::AuraMap::iterator itr = dpAuras.begin(); itr != dpAuras.end(); ++itr)
+                    {
+                        if((*itr).second->GetId() == 54428)
+                           (*itr).second->RefreshAura();
+                    }
+                    return;
+                }

Some quick notes:

  • * Oddly, this spell has SPELLFAMILY_WARLOCK even though it's a Paladin spell
    * Not sure if there's a cleaner way to find Divine Plea's auras (perhaps it could be added to SpellMgr's IsSingleTargetSpell (via the same hack as Judgements) and found using m_scAuras? I think that would be marginally faster)
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Second effect doesn't work.

In addition, your Divine Plea spell is 100% less likely to be dispelled.

Confirm in:

MaNGOS/0.15.0 (* * Revision 9110 - *) for Linux_x64 (little-endian)

Using script library: ScriptDev2 (for MaNGOS 9062+) Revision [1539] 2010-01-04 02:13:08 (Unix)

Using World DB: PSDB WotLK (279)

Using creature EventAI: PSDB EventAI & ACID 3.0.0

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