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[Patch][8922] Unrelenting Assault


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What repair this patch: Apply Debuff "Unrelenting Assault" when Overpower hit a caster (Casting healing or Damage Spell). Reduces 25/50% damage or heal for 6 seconds.

Autor of this patch: QAston from Trinity

Unrelenting Assault

http://www.wowhead.com/?spell=46860

http://www.wowhead.com/?spell=46859

diff --git a/src/game/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -2109,6 +2109,29 @@ void Aura::HandleAuraDummy(bool ap
    // AT APPLY
    if(apply)
    {
+        // Overpower
+        if (caster && m_spellProto->SpellFamilyName == SPELLFAMILY_WARRIOR && 
+            m_spellProto->SpellFamilyFlags[0] & 0x4)
+        {
+            // Must be casting target
+            if (!m_target->IsNonMeleeSpellCasted(false))
+                return;
+            if (AuraEffect * aurEff = caster->GetAuraEffect(SPELL_AURA_ADD_FLAT_MODIFIER, SPELLFAMILY_WARRIOR, 2775, 0))
+            {
+                switch (aurEff->GetId())
+                {
+                    // Unrelenting Assault, rank 1
+                    case 46859:
+                        caster->CastSpell(m_target,64849,true,NULL,aurEff);
+                        break;
+                    // Unrelenting Assault, rank 2
+                    case 46860:
+                        caster->CastSpell(m_target,64850,true,NULL,aurEff);
+                        break;
+                }
+            }
+            return;
+        }
        switch(GetId())
        {

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  • 3 weeks later...
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No compiling:

../../../src/game/SpellAuras.cpp: In member function ‘void Aura::HandleAuraDummy(bool, bool)’:

../../../src/game/SpellAuras.cpp:2238: error: ‘caster’ was not declared in this scope

../../../src/game/SpellAuras.cpp:2240: error: invalid types ‘const uint64[int]’ for array subscript

../../../src/game/SpellAuras.cpp:2250: error: ‘AuraEffect’ was not declared in this scope

../../../src/game/SpellAuras.cpp:2250: error: ‘aurEff’ was not declared in this scope

../../../src/game/SpellAuras.cpp:2250: error: ‘caster’ was not declared in this scope

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1 error fixed, thx!

../../../src/game/SpellAuras.cpp: In member function ‘void Aura::HandleAuraDummy(bool, bool)’:
../../../src/game/SpellAuras.cpp:2240: error: invalid types ‘const uint64[int]’ for array subscript
../../../src/game/SpellAuras.cpp:2250: error: ‘AuraEffect’ was not declared in this scope
../../../src/game/SpellAuras.cpp:2250: error: ‘aurEff’ was not declared in this scope
../../../src/game/SpellAuras.cpp:2250: error: ‘class Unit’ has no member named ‘GetAuraEffect’

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It's bad... i think you should try similar but still working patch

diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 906a197..d505322 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -1360,6 +1360,35 @@ void Spell::EffectDummy(uint32 i)
                m_damage+= uint32(damage * m_caster->GetTotalAttackPowerValue(BASE_ATTACK) / 100);
                return;
            }
+            // Overpower
+            if(m_spellInfo->SpellFamilyFlags & 0x4)
+            {
+                // Must be casting target
+                if (!unitTarget->IsNonMeleeSpellCasted(false))
+                    return;
+                // Find Unrelenting Assault
+                Unit::AuraList const& modifierAuras = m_caster->GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER);
+                for(Unit::AuraList::const_iterator itr = modifierAuras.begin(); itr != modifierAuras.end(); ++itr)
+                {
+                    if((*itr)->GetSpellProto()->SpellFamilyName==SPELLFAMILY_WARRIOR && (*itr)->GetSpellProto()->SpellIconID == 2775)
+                    {
+                        switch ((*itr)->GetSpellProto()->Id)
+                        {
+                            // Unrelenting Assault, rank 1
+                            case 46859:
+                                m_caster->CastSpell(unitTarget,64849,true,0,(*itr));
+                                break;
+                            // Unrelenting Assault, rank 2
+                            case 46860:
+                                m_caster->CastSpell(unitTarget,64850,true,0,(*itr));
+                                break;
+                            default:
+                                break;
+                        }
+                    }
+                }
+                return;
+            }
            switch(m_spellInfo->Id)
            {
                // Warrior's Wrath

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It's bad... i think you should try similar but still working patch

diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 906a197..d505322 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -1360,6 +1360,35 @@ void Spell::EffectDummy(uint32 i)
                m_damage+= uint32(damage * m_caster->GetTotalAttackPowerValue(BASE_ATTACK) / 100);
                return;
            }
+            // Overpower
+            if(m_spellInfo->SpellFamilyFlags & 0x4)
+            {
+                // Must be casting target
+                if (!unitTarget->IsNonMeleeSpellCasted(false))
+                    return;
+                // Find Unrelenting Assault
+                Unit::AuraList const& modifierAuras = m_caster->GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER);
+                for(Unit::AuraList::const_iterator itr = modifierAuras.begin(); itr != modifierAuras.end(); ++itr)
+                {
+                    if((*itr)->GetSpellProto()->SpellFamilyName==SPELLFAMILY_WARRIOR && (*itr)->GetSpellProto()->SpellIconID == 2775)
+                    {
+                        switch ((*itr)->GetSpellProto()->Id)
+                        {
+                            // Unrelenting Assault, rank 1
+                            case 46859:
+                                m_caster->CastSpell(unitTarget,64849,true,0,(*itr));
+                                break;
+                            // Unrelenting Assault, rank 2
+                            case 46860:
+                                m_caster->CastSpell(unitTarget,64850,true,0,(*itr));
+                                break;
+                            default:
+                                break;
+                        }
+                    }
+                }
+                return;
+            }
            switch(m_spellInfo->Id)
            {
                // Warrior's Wrath

Compiled. I'll give you feedback (mangos 8905).

Thx.

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