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targetmovement system

Guest modox

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trinity has a improved "targetmovement system"

for example

when combat bigins, mangos's mobs, especially big-size boss, are stacked with player.

player cannot see boss's face :rolleyes:

whereas trinity is not so.

I suggest importing the trinity's targetmovement system into mangos

because i'm novice in visual c++ :rolleyes:

Would be difficult?

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