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Posted

trinity has a improved "targetmovement system"

for example

when combat bigins, mangos's mobs, especially big-size boss, are stacked with player.

player cannot see boss's face :rolleyes:

whereas trinity is not so.

I suggest importing the trinity's targetmovement system into mangos

because i'm novice in visual c++ :rolleyes:

Would be difficult?

Posted

true, hitbox on mangos is always set on default. that also make some encounters not possible to scritp blizzlike. For example gruul the dragon killer. While growing up at each buff stack his hitbox should also grow that at certain point he is able to reach almost all players in his lair.

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