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[patch][5722] Channel Interruption


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Posted

rev 5322

this code makes only little sense - first at all, vanish cannot free from disorient effect and also it is not channeled at all :S

also root effects shouldn't iterrupt channeling, that makes no sense - don't know if it is related to ranged weapon failing when rooted.. probably not

Index: game/Spell.cpp
===================================================================
--- game/Spell.cpp        (revision 5322)
+++ game/Spell.cpp        (working copy)
@@ -1987,8 +1987,7 @@

                                        // check for incapacitating player states
                                        //Player can use vanish even if he is incapacitated
-                                        if( m_caster->hasUnitState(UNIT_STAT_STUNDED | UNIT_STAT_ROOT | UNIT_STAT_CONFUSED) &&
-                                                !(m_spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE && m_spellInfo->SpellFamilyFlags & SPELLFAMILYFLAG_ROGUE_VANISH))
+                                        if( m_caster->hasUnitState(UNIT_STAT_STUNDED | UNIT_STAT_CONFUSED))
                                                cancel();

                                        // check if player has turned if flag is set

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