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Duelling And Combat State


Guest Machiavelli

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There has been an issue that came to my attention.

Rogues restealthing an aweful lot of times while duelling.

To my knowledge, this is possible when the rogue gets out of combat, either by time or by distance.

Seeing as how this restealthing has reached to a maximum in recent PVP occurances, I thought the problem lies by the 'threshold' as to when the timer or distance has been exceeded to knock the player out of combat.

Then someone with retail experience told me that in retail duels, combat never ends.

You accept the duel, combat is turned on, you fight, there is a winner, the duel ends, combat is over. - And nothing different.

Can anyone validate this, react on it, and what not?

This is an issue i'd like to see fixed for the sake of balance amongst player classes.

Thanks!

Machiavelli

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"To my knowledge ( not having played on retail ), this is possible when the rogue gets out of combat, either by time or by distance."

Yes. It is from time not in combat

Then someone with retail experience told me that in retail duels, combat never ends.

You accept the duel, combat is turned on, you fight, there is a winner, the duel ends, combat is over. - And nothing different.

This is wrong, I played on retail from release date till about 8 months ago, and combat is only initiated in a duel when you fight in the duel (cast a spell or hit the person, targeting does not initiate combat). There are lots of peopel who complain about rogues restealthing after they spec the talent imp gouge (lasts 4.5 seconds?) and get a little distance and restealth... THIS IS OFF LIKE. trust me i learned to play against it lol...

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Not true, having played on retail for about 5 years. When you duel you leave combat after about 10 seconds of no combat action, and you start combat when the players attack.

Now then, I think that MaNGOS does have a much shorter time for when to put someone out of combat.

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