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Linux Mangos Compile Optimisation

Guest Harper

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i switched from Windows to Linux a few days ago. As i am completely new to Linux i followed exactly the manual in this forum how to compile.

But this isn't the only way as we all know, a lot of people are using optimisations. My Server (http://hetzner.de/rootserver.html DS8000) is using 70% CPU with 60 Players online, which is DEFINITLY much too high!

Due to 64 bit OS i disabled Vmaps in map 0 and 1, i was told that this crashes comes from optimisation

so, please let me know:

what are you using?, whats your cpu usage?, did you solved vmaps on 64 bit ? how?

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