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[fix]resilience with leech auras

Auntie Mangos

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What bug does the patch fix? What features does the patch add?

fixes applying resilience to a non-crit leech auras

For which repository revision was the patch created?


Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread.


Who has been writing this patch? Please include either forum user names or email addresses.


diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index 6d74fad..50c4bf3 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -7231,6 +7231,11 @@ void Aura::PeriodicTick()
                pdamage -= m_target->GetSpellCritDamageReduction(pdamage);

+            // only from players
+            // FIXME: need use SpellDamageBonus instead?
+            if (IS_PLAYER_GUID(m_caster_guid))
+                pdamage -= m_target->GetSpellDamageReduction(pdamage);
            pCaster->CalcAbsorbResist(m_target, GetSpellSchoolMask(GetSpellProto()), DOT, pdamage, &absorb, &resist, !(GetSpellProto()->AttributesEx2 & SPELL_ATTR_EX2_CANT_REFLECTED));

            if(m_target->GetHealth() < pdamage)

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