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[BUG] Custom weapons dont count as weapons?


duan3

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Ive noticed this bug on certain revisions now and have done some searchs but havnt seemed to find anything,

Basically if you create a weapon in your DB and weild it in-game the server thinks your unarmed.

If you are having is problem your not alone :P

anyone know how to resolve this or do you need to just have a main hand weapon and then a custom one in offhand?

Thanks -Duan3

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it's a client limitation now. The client expects all the weapons to be in the DBC files so if it's not, it won't load the proper values to let you cast spells. I was attempting to find a way to trick the client into thinking it was a different weapon than it was (for spell casting anyway) but gave up for now. You can use unused ID's that are in the DBC files and it will work correctly but it takes a lot of time to go through them all.

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it's a client limitation now. The client expects all the weapons to be in the DBC files so if it's not, it won't load the proper values to let you cast spells. I was attempting to find a way to trick the client into thinking it was a different weapon than it was (for spell casting anyway) but gave up for now. You can use unused ID's that are in the DBC files and it will work correctly but it takes a lot of time to go through them all.

k thanks so this will never be resolved?

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