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Got Crashes on Last Update


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Posted

Rev: 10006 (Insider Rev)

DB: YTDB 549

SD2: 1706 + Insider ToC + RSA ICC

I got this crash before my last update to the core.

Revision: * * 10006 *
Date 30:5:2010. Time 21:41 
//=====================================================
*** Hardware ***
Processor: Intel(R) Core(TM) i7 CPU         920  @ 2.67GHz
Number Of Processors: 8
Physical Memory: 12572884 KB (Available: 4559584 KB)
Commit Charge Limit: 25069024 KB

*** Operation System ***
Windows Vista or Windows Server 2008 Server 4.0 Service Pack 2 (Version 6.0, Build 6002)

//=====================================================
Exception code: C0000005 ACCESS_VIOLATION
Fault address:  0000000074C9E453 01:000000000001D453 C:\\Windows\\WinSxS\\amd64_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.4148_none_08e3747fa83e48bc\\MSVCR90.dll

Registers:
RAX:000000000BF4A890
RBX:000000000926CD80
RCX:000007FE575334F8
RDX:FFFFF801A8ACCB0D
RSI:000007FFDB2BC4F0
RDI:00000001403310A0
R8: 000000000BF48218
R9: 00000000000000B7
R10:000007FE575334F3
R11:0000000000000000
R12:0000000000000000
R13:0000000000000000
R14:0000000000000000
R15:000000000BF48050
CS:RIP:0033:0000000074C9E453
SS:RSP:002B:000000000BF485E8  RBP:00000000
DS:002B  ES:002B  FS:0053  GS:002B
Flags:00010202

Call stack:
Address   Frame     Function      SourceFile
0000000074C9E453  000000000BF485E0  memmove+223
0000000140001F4F  000000000BF49720  ByteBuffer::append+16F  d:\\servidores\\wow\\trabajo actual\\insider\\src\\shared\\bytebuffer.h line 367
00000001400710EF  000000000BF4A850  operator<<+5F  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\objectguid.cpp line 90
0000000140469C90  000000000BF4FBE0  Spell::SendLogExecute+500  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\spell.cpp line 3745
0000000140466723  000000000BF4FC10  Spell::_handle_finish_phase+23  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\spell.cpp line 3092
00000001404661B1  000000000BF4FCD0  Spell::handle_immediate+281  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\spell.cpp line 2990
0000000140465DBA  000000000BF52EB0  Spell::cast+E6A  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\spell.cpp line 2957
0000000140466CD8  000000000BF590B0  Spell::update+3F8  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\spell.cpp line 3157
000000014047623B  000000000BF59160  SpellEvent::Execute+4B  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\spell.cpp line 6427
000000014070BEAE  000000000BF59210  EventProcessor::Update+15E  d:\\servidores\\wow\\trabajo actual\\insider\\src\\framework\\utilities\\eventprocessor.cpp line 47
00000001400A4E86  000000000BF60350  Unit::Update+46  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\unit.cpp line 293
000000014016942B  000000000BF6B730  Player::Update+CB  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\player.cpp line 1120
000000014011FC66  000000000BF6FB40  Map::Update+1B6  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\map.cpp line 517
00000001403D5142  000000000BF6FC30  MapManager::Update+192  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\mapmanager.cpp line 249
00000001402FA605  000000000BF6FE00  World::Update+755  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\world.cpp line 1468
000000014006F905  000000000BF6FE40  WorldRunnable::run+A5  d:\\servidores\\wow\\trabajo actual\\insider\\src\\mangosd\\worldrunnable.cpp line 61
00000001403310C3  000000000BF6FEB0  ACE_Based::Thread::ThreadTask+23  d:\\servidores\\wow\\trabajo actual\\insider\\src\\shared\\threading.cpp line 190
000007FEF5AE170B  000000000BF6FEF0  ?invoke@ACE_OS_Thread_Adapter@@UEAAKXZ+5B
0000000074C82FDF  000000000BF6FF20  _endthreadex+47
0000000074C83080  000000000BF6FF50  _endthreadex+E8
000000007773BE3D  000000000BF6FF80  BaseThreadInitThunk+D
0000000077946A51  000000000BF6FFD0  RtlUserThreadStart+21

Call stack:
Address   Frame     Function      SourceFile
0000000077966D5A  000000000042F930  NtWaitForSingleObject+A
000000007774C0B0  000000000042F9F0  WaitForSingleObjectEx+A0
000007FEF5A8B64A  000000000042FA20  ?__ace_assert@@YAXPEBDH0@Z+38A
000007FEF5B0E8E3  000000000042FAA0  ?wait_task@ACE_Thread_Manager@@QEAAHPEAVACE_Task_Base@@@Z+243
0000000140332CB3  000000000042FAE0  WorldSocketMgr::Wait+63  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\worldsocketmgr.cpp line 316
000000014003F318  000000000042FEB0  Master::Run+9C8  d:\\servidores\\wow\\trabajo actual\\insider\\src\\mangosd\\master.cpp line 330
000000014003DAFC  000000000042FF20  main+55C  d:\\servidores\\wow\\trabajo actual\\insider\\src\\mangosd\\main.cpp line 184
00000001400703DE  000000000042FF50  __tmainCRTStartup+11A  f:\\dd\\vctools\\crt_bld\\self_64_amd64\\crt\\src\\crtexe.c line 582
000000007773BE3D  000000000042FF80  BaseThreadInitThunk+D
0000000077946A51  000000000042FFD0  RtlUserThreadStart+21

Revision: * * 10006 *
Date 30:5:2010. Time 23:12 
//=====================================================
*** Hardware ***
Processor: Intel(R) Core(TM) i7 CPU         920  @ 2.67GHz
Number Of Processors: 8
Physical Memory: 12572884 KB (Available: 5643640 KB)
Commit Charge Limit: 25069024 KB

*** Operation System ***
Windows Vista or Windows Server 2008 Server 4.0 Service Pack 2 (Version 6.0, Build 6002)

//=====================================================
Exception code: C0000005 ACCESS_VIOLATION
Fault address:  000000014002A997 01:0000000000029997 C:\\wow\\MaNGOS 3.3.3a\\mangosd.exe

Registers:
RAX:6854000000000000
RBX:000000000959CD20
RCX:000007FE92BF4298
RDX:000000000C284AB0
RSI:000007FFDB1C4E50
RDI:00000001403310A0
R8: 0000000000000000
R9: 0000000040800000
R10:00000000000068F2
R11:0000000000000000
R12:0000000000000000
R13:0000000000000000
R14:0000000000000000
R15:000000000C2844C0
CS:RIP:0033:000000014002A997
SS:RSP:002B:000000000C284A60  RBP:00000000
DS:002B  ES:002B  FS:0053  GS:002B
Flags:00010206

Call stack:
Address   Frame     Function      SourceFile
000000014002A997  000000000C284A80  std::_Tree<std::_Tmap_traits<std::Pair<unsigned int,enum SpellEffectIndex>,Aura * __ptr64,std::less<std::Pair<unsigned int,enum SpellEffectIndex> >,std::allocator<std::Pair<std::Pair<unsigned int,enum SpellEffectIndex> const ,Aura * __ptr64> >,1> >::_Lbound+17  c:\\program files (x86)\\microsoft visual studio 9.0\\vc\\include\\xtree line 1264
00000001400B9489  000000000C284B50  Unit::RemoveAura+49  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\unit.cpp line 4267
00000001400BA716  000000000C284B90  Unit::RemoveAurasDueToSpell+46  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\unit.cpp line 4501
000000000B8CB520  000000000C284BC0  ?GetSpeedRate@Unit@@QEBAMW4UnitMoveType@@@Z+AB80
00000001400A6A08  000000000C284C50  Unit::DealDamageMods+288  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\unit.cpp line 525
000000014045C524  000000000C288F60  Spell::DoAllEffectOnTarget+7B4  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\spell.cpp line 1031
000000014046657F  000000000C289000  Spell::handle_delayed+11F  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\spell.cpp line 3012
0000000140476646  000000000C2890B0  SpellEvent::Execute+1E6  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\spell.cpp line 6473
000000014070C11E  000000000C289160  EventProcessor::Update+15E  d:\\servidores\\wow\\trabajo actual\\insider\\src\\framework\\utilities\\eventprocessor.cpp line 47
00000001400A4E86  000000000C2902A0  Unit::Update+46  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\unit.cpp line 293
000000014016942B  000000000C29B680  Player::Update+CB  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\player.cpp line 1120
000000014011FC66  000000000C29FA90  Map::Update+1B6  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\map.cpp line 517
00000001401287BD  000000000C29FAC0  InstanceMap::Update+1D  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\map.cpp line 1881
00000001406372ED  000000000C29FB40  MapInstanced::Update+16D  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\mapinstanced.cpp line 64
00000001403D5142  000000000C29FC30  MapManager::Update+192  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\mapmanager.cpp line 249
00000001402FA605  000000000C29FE00  World::Update+755  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\world.cpp line 1468
000000014006F905  000000000C29FE40  WorldRunnable::run+A5  d:\\servidores\\wow\\trabajo actual\\insider\\src\\mangosd\\worldrunnable.cpp line 61
00000001403310C3  000000000C29FEB0  ACE_Based::Thread::ThreadTask+23  d:\\servidores\\wow\\trabajo actual\\insider\\src\\shared\\threading.cpp line 190
000007FEF5AE170B  000000000C29FEF0  ?invoke@ACE_OS_Thread_Adapter@@UEAAKXZ+5B
0000000074C82FDF  000000000C29FF20  _endthreadex+47
0000000074C83080  000000000C29FF50  _endthreadex+E8
000000007773BE3D  000000000C29FF80  BaseThreadInitThunk+D
0000000077946A51  000000000C29FFD0  RtlUserThreadStart+21

Call stack:
Address   Frame     Function      SourceFile
0000000077966D5A  000000000042F930  NtWaitForSingleObject+A
000000007774C0B0  000000000042F9F0  WaitForSingleObjectEx+A0
000007FEF5A8B64A  000000000042FA20  ?__ace_assert@@YAXPEBDH0@Z+38A
000007FEF5B0E8E3  000000000042FAA0  ?wait_task@ACE_Thread_Manager@@QEAAHPEAVACE_Task_Base@@@Z+243
0000000140332CB3  000000000042FAE0  WorldSocketMgr::Wait+63  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\worldsocketmgr.cpp line 316
000000014003F318  000000000042FEB0  Master::Run+9C8  d:\\servidores\\wow\\trabajo actual\\insider\\src\\mangosd\\master.cpp line 330
000000014003DAFC  000000000042FF20  main+55C  d:\\servidores\\wow\\trabajo actual\\insider\\src\\mangosd\\main.cpp line 184
00000001400703DE  000000000042FF50  __tmainCRTStartup+11A  f:\\dd\\vctools\\crt_bld\\self_64_amd64\\crt\\src\\crtexe.c line 582
000000007773BE3D  000000000042FF80  BaseThreadInitThunk+D
0000000077946A51  000000000042FFD0  RtlUserThreadStart+21

Posted
BUMP.

Anyone have any idea about this? :S

probably because

           pCaster->ProcDamageAndSpell(m_target, procAttacker, procVictim, PROC_EX_NORMAL_HIT, pdamage, BASE_ATTACK, GetSpellProto());

           pCaster->DealDamage(m_target, pdamage, &cleanDamage, DOT, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), true);

           // Drain Soul (chance soul shard)
           if (pCaster->GetTypeId() == TYPEID_PLAYER && m_spellProto->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000004000))
           {
               // Only from non-grey units
               if (roll_chance_i(10) &&                    // 1-2 from drain with final and without glyph, 0-1 from damage
                   ((Player*)pCaster)->isHonorOrXPTarget(m_target) &&
                   (m_target->GetTypeId() != TYPEID_UNIT || ((Player*)pCaster)->isAllowedToLoot((Creature*)m_target)))
               {
                   pCaster->CastSpell(pCaster, 43836, true, NULL, this);
               }

if unfortunatelly you kill your victim using drain soul at unit death core attempts to destroy aura which is under processing - bacause of soulshard part (at least i think it could be cause) try

http://github.com/Wowka321/altermang/commit/3cca8aa53c8ccb22704fc35dd963ae393cec7ada

didn't tested yet

Posted

core not remove auras at update/tick, it specially protected from deleting. So if not have broken custom code that break this protection you can't have aura deleted in tick code.

Like locked for delete auras deleted only from main world loop in end world update

Posted
probably because

           pCaster->ProcDamageAndSpell(m_target, procAttacker, procVictim, PROC_EX_NORMAL_HIT, pdamage, BASE_ATTACK, GetSpellProto());

           pCaster->DealDamage(m_target, pdamage, &cleanDamage, DOT, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), true);

           // Drain Soul (chance soul shard)
           if (pCaster->GetTypeId() == TYPEID_PLAYER && m_spellProto->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000004000))
           {
               // Only from non-grey units
               if (roll_chance_i(10) &&                    // 1-2 from drain with final and without glyph, 0-1 from damage
                   ((Player*)pCaster)->isHonorOrXPTarget(m_target) &&
                   (m_target->GetTypeId() != TYPEID_UNIT || ((Player*)pCaster)->isAllowedToLoot((Creature*)m_target)))
               {
                   pCaster->CastSpell(pCaster, 43836, true, NULL, this);
               }

if unfortunatelly you kill your victim using drain soul at unit death core attempts to destroy aura which is under processing - bacause of soulshard part (at least i think it could be cause) try

http://github.com/Wowka321/altermang/commit/3cca8aa53c8ccb22704fc35dd963ae393cec7ada

didn't tested yet

Thanks for your help, I update my core every sunday, after the last update today, I use the patch and I was waiting for any crash, already got two crashes, they are the same and the log is the following:

Revision: * * 10041 021c1f46f8ddd7d59078e83df1415047fb09d648
Date 6:6:2010. Time 22:47 
//=====================================================
*** Hardware ***
Processor: Intel(R) Core(TM) i7 CPU         920  @ 2.67GHz
Number Of Processors: 8
Physical Memory: 12572884 KB (Available: 4807808 KB)
Commit Charge Limit: 25069024 KB

*** Operation System ***
Windows Vista or Windows Server 2008 Server 4.0 Service Pack 2 (Version 6.0, Build 6002)

//=====================================================
Exception code: C0000005 ACCESS_VIOLATION
Fault address:  000000014002AAE7 01:0000000000029AE7 C:\\wow\\MaNGOS 3.3.3a\\mangosd.exe

Registers:
RAX:0000000000000000
RBX:000007FFFAEB36A8
RCX:000007FEC43C4298
RDX:000000000C356650
RSI:000007FFDA49F420
RDI:0000000140332D10
R8: 0000000000000000
R9: 0000000040800000
R10:00000000000008A4
R11:0000000000000000
R12:0000000000000000
R13:0000000000000000
R14:0000000000000000
R15:000000000C356060
CS:RIP:0033:000000014002AAE7
SS:RSP:002B:000000000C356600  RBP:00000000
DS:002B  ES:002B  FS:0053  GS:002B
Flags:00010206

Call stack:
Address   Frame     Function      SourceFile
000000014002AAE7  000000000C356620  std::_Tree<std::_Tmap_traits<std::Pair<unsigned int,enum SpellEffectIndex>,Aura * __ptr64,std::less<std::Pair<unsigned int,enum SpellEffectIndex> >,std::allocator<std::Pair<std::Pair<unsigned int,enum SpellEffectIndex> const ,Aura * __ptr64> >,1> >::_Lbound+17  c:\\program files (x86)\\microsoft visual studio 9.0\\vc\\include\\xtree line 1264
00000001400B9DA9  000000000C3566F0  Unit::RemoveAura+49  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\unit.cpp line 4285
00000001400BB053  000000000C356740  Unit::RemoveAurasDueToSpell+53  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\unit.cpp line 4519
000000000B9BBE03  000000000C356770  ?GetRaidDifficulty@Group@@QEBA?AW4Difficulty@@XZ+4A93
00000001400A6C78  000000000C356800  Unit::DealDamageMods+288  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\unit.cpp line 525
000000014045CB94  000000000C358AD0  Spell::DoAllEffectOnTarget+7B4  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\spell.cpp line 1031
000000014046693C  000000000C358B90  Spell::handle_immediate+19C  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\spell.cpp line 2981
000000014046662A  000000000C35BD70  Spell::cast+E6A  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\spell.cpp line 2957
00000001404652FB  000000000C35BE50  Spell::Prepare+56B  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\spell.cpp line 2663
00000001400AA1CD  000000000C35D020  Unit::CastSpell+37D  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\unit.cpp line 1101
000000014040A1EE  000000000C361490  Aura::TriggerSpell+19EE  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\spellauras.cpp line 2239
0000000140422B84  000000000C375CD0  Aura::PeriodicTick+3464  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\spellauras.cpp line 7985
0000000140404121  000000000C379E20  Aura::Update+571  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\spellauras.cpp line 668
00000001400B5C74  000000000C379FA0  Unit::_UpdateSpells+204  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\unit.cpp line 3440
00000001400A510A  000000000C3810E0  Unit::Update+5A  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\unit.cpp line 295
00000001400FD26B  000000000C386340  Creature::Update+89B  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\creature.cpp line 462
00000001404EBBAB  000000000C386380  Totem::Update+CB  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\totem.cpp line 52
000000014014C6F5  000000000C386410  MaNGOS::ObjectUpdater::Visit+F5  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\gridnotifiersimpl.h line 46
000000014014C5ED  000000000C386480  VisitorHelper<MaNGOS::ObjectUpdater,Creature>+1D  d:\\servidores\\wow\\trabajo actual\\insider\\src\\framework\\gamesystem\\typecontainervisitor.h line 51
000000014014BA7D  000000000C3864B0  VisitorHelper<MaNGOS::ObjectUpdater,Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > >+1D  d:\\servidores\\wow\\trabajo actual\\insider\\src\\framework\\gamesystem\\typecontainervisitor.h line 58
000000014014B420  000000000C3864E0  VisitorHelper<MaNGOS::ObjectUpdater,GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > >+30  d:\\servidores\\wow\\trabajo actual\\insider\\src\\framework\\gamesystem\\typecontainervisitor.h line 59
000000014014AB6D  000000000C386510  VisitorHelper<MaNGOS::ObjectUpdater,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >+1D  d:\\servidores\\wow\\trabajo actual\\insider\\src\\framework\\gamesystem\\typecontainervisitor.h line 66
0000000140146143  000000000C38A5C0  Map::Visit<MaNGOS::ObjectUpdater,TypeMapContainer<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >+113  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\map.h line 454
000000014013ED15  000000000C38B680  Cell::Visit<MaNGOS::ObjectUpdater,TypeMapContainer<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >+95  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\cellimpl.h line 47
0000000140120E3B  000000000C38FA90  Map::Update+59B  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\map.cpp line 565
00000001401295AD  000000000C38FAC0  InstanceMap::Update+1D  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\map.cpp line 1881
000000014063820D  000000000C38FB40  MapInstanced::Update+16D  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\mapinstanced.cpp line 64
00000001403D6E02  000000000C38FC30  MapManager::Update+192  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\mapmanager.cpp line 249
00000001402FC1B5  000000000C38FE00  World::Update+755  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\world.cpp line 1468
000000014006FAB5  000000000C38FE40  WorldRunnable::run+A5  d:\\servidores\\wow\\trabajo actual\\insider\\src\\mangosd\\worldrunnable.cpp line 61
0000000140332D33  000000000C38FEB0  ACE_Based::Thread::ThreadTask+23  d:\\servidores\\wow\\trabajo actual\\insider\\src\\shared\\threading.cpp line 190
000007FEF628170B  000000000C38FEF0  ?invoke@ACE_OS_Thread_Adapter@@UEAAKXZ+5B
0000000074522FDF  000000000C38FF20  _endthreadex+47
0000000074523080  000000000C38FF50  _endthreadex+E8
0000000076F6BE3D  000000000C38FF80  BaseThreadInitThunk+D
00000000770A6A51  000000000C38FFD0  RtlUserThreadStart+21

Call stack:
Address   Frame     Function      SourceFile
00000000770C6D5A  000000000042F930  NtWaitForSingleObject+A
0000000076F7C0B0  000000000042F9F0  WaitForSingleObjectEx+A0
000007FEF622B64A  000000000042FA20  ?__ace_assert@@YAXPEBDH0@Z+38A
000007FEF62AE8E3  000000000042FAA0  ?wait_task@ACE_Thread_Manager@@QEAAHPEAVACE_Task_Base@@@Z+243
0000000140334943  000000000042FAE0  WorldSocketMgr::Wait+63  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\worldsocketmgr.cpp line 316
000000014003F4A8  000000000042FEB0  Master::Run+9C8  d:\\servidores\\wow\\trabajo actual\\insider\\src\\mangosd\\master.cpp line 330
000000014003DC64  000000000042FF20  main+574  d:\\servidores\\wow\\trabajo actual\\insider\\src\\mangosd\\main.cpp line 184
000000014007058E  000000000042FF50  __tmainCRTStartup+11A  f:\\dd\\vctools\\crt_bld\\self_64_amd64\\crt\\src\\crtexe.c line 582
0000000076F6BE3D  000000000042FF80  BaseThreadInitThunk+D
00000000770A6A51  000000000042FFD0  RtlUserThreadStart+21

Call stack:
Address   Frame     Function      SourceFile
00000000770C705A  0000000003DBFC80  ZwDelayExecution+A
0000000076F7C1B8  0000000003DBFD00  SleepEx+88
0000000140332F99  0000000003DBFD50  ACE_Based::Thread::Sleep+39  d:\\servidores\\wow\\trabajo actual\\insider\\src\\shared\\threading.cpp line 238
00000001405F008F  0000000003DBFE40  SqlDelayThread::run+6F  d:\\servidores\\wow\\trabajo actual\\insider\\src\\shared\\database\\sqldelaythread.cpp line 45
0000000140332D33  0000000003DBFEB0  ACE_Based::Thread::ThreadTask+23  d:\\servidores\\wow\\trabajo actual\\insider\\src\\shared\\threading.cpp line 190
000007FEF628170B  0000000003DBFEF0  ?invoke@ACE_OS_Thread_Adapter@@UEAAKXZ+5B
0000000074522FDF  0000000003DBFF20  _endthreadex+47
0000000074523080  0000000003DBFF50  _endthreadex+E8
0000000076F6BE3D  0000000003DBFF80  BaseThreadInitThunk+D
00000000770A6A51  0000000003DBFFD0  RtlUserThreadStart+21

Any other idea???

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