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Write Custom bosses without ScriptDev2 in C++


Guest ilija

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Is this possible? If yes , same functions as ScriptDev2 usage? and which headers should i include?

Thank you!

No, some functions in ScriptDev2 are provided by ScriptDev2, like DoMeleeAttackIfReady().

You can use ScriptDev2 but remove all the scripts if you want.

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  • 4 weeks later...
I seriously don't see what people like in DB scripting...

even without programming knowledge C++ scripts are more readable in my opinion, finding/doing something in EventAI is goddamn annoying (but its just my small opinion) :P

It's annoying at the beginning, but when you get used to it, it will take less time to script a boss using EventAI than with SD2. And even less time if we had a nice boss-creating tool that would traduce what we want in SQL.

But coding the ~4000-5000 mobs that are done with Acid in SD2 - good luck for readability and maintaining these scripts

+1

It's a question of good sense, the perfect way would be no C++ scripts at all, only DB-based boss, even if scripting in C++ in a lot more interesting than EventAI.

But for now, EventAI is not complete enough to do everything we want.

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