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[Help] Magosd console loading.


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Posted

Hey peeps. How can I tell is SD2 is actually loading through the loading console?

I'm sure there was a huge ascii bit when loading stipulating SD2 was loaded in the past, but atm, this is what I see:-

Initializing Scripts...

>>> Scripts Library mangosscript.dll was successfully loaded.

DEBUG:: Initialize game time and timers
Starting Map System
Starting BattleGround System
==================================================== 100%
>> Loaded 13 battlegrounds

Loading Transports...
==================================================== 100%
>> Loaded 24 transports

Deleting expired bans...
Calculate next daily quest reset time...
Calculate next weekly quest reset time...
Starting objects Pooling system...
Starting Game Event system...
GameEvent 16 "Gurubashi Arena Booty Run" started.
GameEvent 21 "Call to Arms: Eye of the Storm!" started.
GameEvent 31 "Edge of Madness, Renataki" started.
Player::DeleteOldChars: Deleting all characters which have been deleted 30 days
before...
Initialize AuctionHouseBot...

I ask because I am currently just outside shadowmoon village and the Infernal Attackers http://wow.allakhazam.com/Im/image/45103 cannot be targeted, so the quest "Besieged" cannot be completed.

A couple of months back I am damn sure they were target-able.

There are other problems, such as druids can't get bear form because the big bear in moonglade wont speak. I am sure both of these issues are SD2 related.

I have re-grabbed SD2, compile mangos, then SD2 and all goes well with no errors. But something just seems to be wrong.

Any help would be greatly appreciated.

yues, yes I know I am talking about SD2, but the grab and compile are fine, so I am thinking it is maybe a core issue or a compile issue even though I have no erros doing any of it. Even patching the AHbot likes me now..lol

Posted

always recompile SD2 after mangos

>>> Scripts Library mangosscript.dll was successfully loaded.


MMM  MMM    MM
M  MM M  M  M  M
MM    M   M   M
MMM  M   M  M
  MM M   M MMMM
MM  M M  M
MMM  MMM  [url]http://www.scriptdev2.com[/url]

SD2: Using configuration file scriptdev2.conf

Connected to MySQL database at 127.0.0.1
MySQL client library: 5.0.56
MySQL server ver: 5.1.32-community
AUTOCOMMIT SUCCESSFULLY SET TO 1
SD2: ScriptDev2 database at 127.0.0.1;3306;***;***;scriptdev2act initialized.

[47 ms] SQL: SELECT version FROM sd2_db_version LIMIT 1
Loading ScriptDev2 (for MaNGOS 9641+)

Posted

That's exactly the ascii I was talking about m8. Thanks.

I see yours is Mangos rev 9641+ and mine is "UDB 0.12.0 (391) for MaNGOS 9999 with SD2 SQL for rev. 1702"

So either the new revs don't the same way and show that ascii, or for some odd reason mine isn't loading. Hmmmm, very odd.

Posted

Thanks again Schmoozerd. It was your confirmation about the ascii still loading that got my brain working and realising that I have about 3 folders of core files, separate ahbot folder with xeros's pull and a separate folder for SD2 and I was compiling a different folder and not transferring the mangosscript.dll file to the one the server uses. :D

You the man.

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