EARTHWALKER
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Thanks for the info Laise. Hopefully ProcDamageAndSpellFor covers a few other hunter spells. /me re-compiles
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MaNGOS/0.17.0-DEV (* * Revision 11728 - *) for Win64 (little-endian) Using script library: ScriptDev2 (for MaNGOS 11590+) Revision [2243] (*) * * (Wi n64) Using World DB: UDB 0.12.1 (401) for MaNGOS 11376 with SD2 SQL for rev. 2036 Using creature EventAI: ACID 3.0.8 - Full Release for Mangos (3.3.5a Client) Online players: 0 (max: 1) Queued players: 0 (max: 0) Crashed while using mutilshot - Hunter [== English ==] Revision: * * 11728 * Date 26:7:2011. Time 21:52 //===================================================== *** Hardware *** Processor: AMD Phenom(tm) 9600 Quad-Core Processor Number Of Processors: 4 Physical Memory: 4192824 KB (Available: 1340756 KB) Commit Charge Limit: 8383800 KB *** Operation System *** Windows Vista or Windows Server 2008 Professional Service Pack 1 (Version 6.1, Build 7601) //===================================================== Exception code: C0000005 ACCESS_VIOLATION Fault address: 00000001400AF923 01:00000000000AE923 C:\\mangos\\mangosd.exe Registers: RAX:000007FFE0E23FC0 RBX:000007FFD9746348 RCX:0000000000000000 RDX:0000000000000001 RSI:0000000000000000 RDI:000007FFD9744000 R8: 000007FFD9746348 R9: 0000000000000000 R10:0000000000020158 R11:0000000000000064 R12:0000000000000007 R13:0000000000000004 R14:0000000000000011 R15:0000006000000001 CS:RIP:0033:00000001400AF923 SS:RSP:002B:0000000008C3CB00 RBP:00000064 DS:002B ES:002B FS:0053 GS:002B Flags:00010202 Call stack: Address Frame Function SourceFile 00000001400AF923 0000000008C3DBA0 MotionMaster::UpdateMotion+F3 c:\\core\\src\\game\\motionmaster.cpp line 73 00000001400DB26B 0000000008C3DBD0 Unit::Update+21B c:\\core\\src\\game\\unit.cpp line 352 00000001400F4E81 0000000008C3DC20 Creature::Update+421 c:\\core\\src\\game\\creature.cpp line 569 0000000140124D42 0000000008C3ECA0 Pet::Update+1C2 c:\\core\\src\\game\\pet.cpp line 565 00000001400FAB35 0000000008C3ECE0 MaNGOS::ObjectUpdater::Visit+A5 c:\\core\\src\\game\\gridnotifiersimpl.h line 46 000000014010F56C 0000000008C3FDD0 Map::Update+42C c:\\core\\src\\game\\map.cpp line 484 0000000140279ADA 0000000008C3FE10 MapManager::Update+6A c:\\core\\src\\game\\mapmanager.cpp line 234 0000000140091F24 0000000008C3FE50 World::Update+1F4 c:\\core\\src\\game\\world.cpp line 1515 000000014005A001 0000000008C3FE80 WorldRunnable::run+61 c:\\core\\src\\mangosd\\worldrunnable.cpp line 67 000000014006DAEF 0000000008C3FEB0 ACE_Based::Thread::ThreadTask+F c:\\core\\src\\shared\\threading.cpp line 190 000007FEF9940A95 0000000008C3FEF0 ACE_OS_Thread_Adapter::invoke+55 c:\\core\\dep\\ace_wrappers\\ace\\os_thread_adapter.cpp line 86 000000006FE71DB7 0000000008C3FF20 _endthreadex+43 000000006FE71E53 0000000008C3FF50 _endthreadex+DF 00000000776A652D 0000000008C3FF80 BaseThreadInitThunk+D 0000000077C4C521 0000000008C3FFD0 RtlUserThreadStart+21 Call stack: Address Frame Function SourceFile 0000000077C7135A 000000000012FAF0 NtWaitForSingleObject+A 000007FEFE3A10DC 000000000012FB90 WaitForSingleObjectEx+9C 000007FEF98EB86A 000000000012FBC0 ACE_OS::thr_join+2A c:\\core\\dep\\ace_wrappers\\ace\\os_ns_thread.inl line 2798 000007FEF996E127 000000000012FC40 ACE_Thread_Manager::wait_task+237 c:\\core\\dep\\ace_wrappers\\ace\\thread_manager.cpp line 1793 000000014023320E 000000000012FC70 WorldSocketMgr::Wait+3E c:\\core\\src\\game\\worldsocketmgr.cpp line 310 0000000140058AC2 000000000012FE40 Master::Run+5A2 c:\\core\\src\\mangosd\\master.cpp line 325 0000000140054F4E 000000000012FF20 main+41E c:\\core\\src\\mangosd\\main.cpp line 206 000000014005C542 000000000012FF50 __tmainCRTStartup+11A f:\\dd\\vctools\\crt_bld\\self_64_amd64\\crt\\src\\crtexe.c line 555 00000000776A652D 000000000012FF80 BaseThreadInitThunk+D 0000000077C4C521 000000000012FFD0 RtlUserThreadStart+21 Call stack: Address Frame Function SourceFile 0000000077C718CA 00000000028CFCB0 ZwWaitForMultipleObjects+A 0000000077C3B007 00000000028CFF50 TpIsTimerSet+907 00000000776A652D 00000000028CFF80 BaseThreadInitThunk+D 0000000077C4C521 00000000028CFFD0 RtlUserThreadStart+21 Call stack: Address Frame Function SourceFile 0000000077C7165A 0000000002A0FD60 ZwDelayExecution+A 000007FEFE3A1203 0000000002A0FE00 SleepEx+B3 000000014006DC36 0000000002A0FE50 ACE_Based::Thread::Sleep+46 c:\\core\\src\\shared\\threading.cpp line 238 000000014006F33A 0000000002A0FE80 SqlDelayThread::run+4A c:\\core\\src\\shared\\database\\sqldelaythread.cpp line 50 000000014006DAEF 0000000002A0FEB0 ACE_Based::Thread::ThreadTask+F c:\\core\\src\\shared\\threading.cpp line 190 000007FEF9940A95 0000000002A0FEF0 ACE_OS_Thread_Adapter::invoke+55 c:\\core\\dep\\ace_wrappers\\ace\\os_thread_adapter.cpp line 86 000000006FE71DB7 0000000002A0FF20 _endthreadex+43 000000006FE71E53 0000000002A0FF50 _endthreadex+DF 00000000776A652D 0000000002A0FF80 BaseThreadInitThunk+D 0000000077C4C521 0000000002A0FFD0 RtlUserThreadStart+21 Call stack: Address Frame Function SourceFile 0000000077C7165A 0000000002C7FD60 ZwDelayExecution+A 000007FEFE3A1203 0000000002C7FE00 SleepEx+B3 000000014006DC36 0000000002C7FE50 ACE_Based::Thread::Sleep+46 c:\\core\\src\\shared\\threading.cpp line 238 000000014006F33A 0000000002C7FE80 SqlDelayThread::run+4A c:\\core\\src\\shared\\database\\sqldelaythread.cpp line 50 000000014006DAEF 0000000002C7FEB0 ACE_Based::Thread::ThreadTask+F c:\\core\\src\\shared\\threading.cpp line 190 000007FEF9940A95 0000000002C7FEF0 ACE_OS_Thread_Adapter::invoke+55 c:\\core\\dep\\ace_wrappers\\ace\\os_thread_adapter.cpp line 86 000000006FE71DB7 0000000002C7FF20 _endthreadex+43 000000006FE71E53 0000000002C7FF50 _endthreadex+DF 00000000776A652D 0000000002C7FF80 BaseThreadInitThunk+D 0000000077C4C521 0000000002C7FFD0 RtlUserThreadStart+21 Call stack: Address Frame Function SourceFile 0000000077C7165A 0000000002E3FD60 ZwDelayExecution+A 000007FEFE3A1203 0000000002E3FE00 SleepEx+B3 000000014006DC36 0000000002E3FE50 ACE_Based::Thread::Sleep+46 c:\\core\\src\\shared\\threading.cpp line 238 000000014006F33A 0000000002E3FE80 SqlDelayThread::run+4A c:\\core\\src\\shared\\database\\sqldelaythread.cpp line 50 000000014006DAEF 0000000002E3FEB0 ACE_Based::Thread::ThreadTask+F c:\\core\\src\\shared\\threading.cpp line 190 000007FEF9940A95 0000000002E3FEF0 ACE_OS_Thread_Adapter::invoke+55 c:\\core\\dep\\ace_wrappers\\ace\\os_thread_adapter.cpp line 86 000000006FE71DB7 0000000002E3FF20 _endthreadex+43 000000006FE71E53 0000000002E3FF50 _endthreadex+DF 00000000776A652D 0000000002E3FF80 BaseThreadInitThunk+D 0000000077C4C521 0000000002E3FFD0 RtlUserThreadStart+21 Call stack: Address Frame Function SourceFile 0000000077C71FEA 0000000008C3AE10 NtGetContextThread+A 0000000077692F4A 0000000008C3AE40 GetThreadContext+A 000000014005B57E 0000000008C3B370 WheatyExceptionReport::printTracesForAllThreads+BE c:\\core\\src\\shared\\wheatyexceptionreport.cpp line 370 000000014005B87C 0000000008C3BA00 WheatyExceptionReport::GenerateExceptionReport+2AC c:\\core\\src\\shared\\wheatyexceptionreport.cpp line 468 000000014005BA9A 0000000008C3BCA0 WheatyExceptionReport::WheatyUnhandledExceptionFilter+14A c:\\core\\src\\shared\\wheatyexceptionreport.cpp line 109 0000000077729450 0000000008C3BD80 UnhandledExceptionFilter+160 0000000077CB43B8 0000000008C3BDB0 MD5Final+1DE8 0000000077C385A8 0000000008C3BE20 __C_specific_handler+9C 0000000077C49D0D 0000000008C3BE50 RtlDecodePointer+BD 0000000077C391AF 0000000008C3C530 RtlUnwindEx+BBF 0000000077C71278 0000000008C3CAF0 KiUserExceptionDispatcher+2E 00000001400AF923 0000000008C3DBA0 MotionMaster::UpdateMotion+F3 c:\\core\\src\\game\\motionmaster.cpp line 73 00000001400DB26B 0000000008C3DBD0 Unit::Update+21B c:\\core\\src\\game\\unit.cpp line 352 00000001400F4E81 0000000008C3DC20 Creature::Update+421 c:\\core\\src\\game\\creature.cpp line 569 0000000140124D42 0000000008C3ECA0 Pet::Update+1C2 c:\\core\\src\\game\\pet.cpp line 565 00000001400FAB35 0000000008C3ECE0 MaNGOS::ObjectUpdater::Visit+A5 c:\\core\\src\\game\\gridnotifiersimpl.h line 46 000000014010F56C 0000000008C3FDD0 Map::Update+42C c:\\core\\src\\game\\map.cpp line 484 0000000140279ADA 0000000008C3FE10 MapManager::Update+6A c:\\core\\src\\game\\mapmanager.cpp line 234 0000000140091F24 0000000008C3FE50 World::Update+1F4 c:\\core\\src\\game\\world.cpp line 1515 000000014005A001 0000000008C3FE80 WorldRunnable::run+61 c:\\core\\src\\mangosd\\worldrunnable.cpp line 67 000000014006DAEF 0000000008C3FEB0 ACE_Based::Thread::ThreadTask+F c:\\core\\src\\shared\\threading.cpp line 190 000007FEF9940A95 0000000008C3FEF0 ACE_OS_Thread_Adapter::invoke+55 c:\\core\\dep\\ace_wrappers\\ace\\os_thread_adapter.cpp line 86 000000006FE71DB7 0000000008C3FF20 _endthreadex+43 000000006FE71E53 0000000008C3FF50 _endthreadex+DF 00000000776A652D 0000000008C3FF80 BaseThreadInitThunk+D 0000000077C4C521 0000000008C3FFD0 RtlUserThreadStart+21 Call stack: Address Frame Function SourceFile 0000000077C7153A 000000000905F8A0 NtRequestWaitReplyPort+A 00000000776B2EF8 000000000905F8D0 GetConsoleMode+F8 00000000776E52D1 000000000905FA20 VerifyConsoleIoHandle+281 00000000776FA712 000000000905FB00 ReadConsoleA+B2 00000000776C8DB4 000000000905FB40 GetEnvironmentStringsA+55D4 000000006FEBC315 000000000905FBE0 _wsopen_s+261 000000006FEBC8DD 000000000905FC30 _read+C5 000000006FE7D350 000000000905FC60 _filbuf+80 000000006FE7C917 000000000905FCC0 fgets+11F 00000001400491E8 000000000905FE80 CliRunnable::run+D8 c:\\core\\src\\mangosd\\clirunnable.cpp line 615 000000014006DAEF 000000000905FEB0 ACE_Based::Thread::ThreadTask+F c:\\core\\src\\shared\\threading.cpp line 190 000007FEF9940A95 000000000905FEF0 ACE_OS_Thread_Adapter::invoke+55 c:\\core\\dep\\ace_wrappers\\ace\\os_thread_adapter.cpp line 86 000000006FE71DB7 000000000905FF20 _endthreadex+43 000000006FE71E53 000000000905FF50 _endthreadex+DF 00000000776A652D 000000000905FF80 BaseThreadInitThunk+D 0000000077C4C521 000000000905FFD0 RtlUserThreadStart+21 Call stack: Address Frame Function SourceFile 0000000077C7135A 000000000915E910 NtWaitForSingleObject+A 000007FEFD8B3D38 000000000915E990 0001:0000000000002D38 C:\\Windows\\system32\\MSWSOCK.dll 000007FEFD8C1F96 000000000915EB30 WSPStartup+8E36 000007FEFE454EFC 000000000915EB70 select+15C 000007FEFE454E7D 000000000915EC70 select+DD 000007FEF98F7672 000000000915ED00 ACE_Select_Reactor_T<ACE_Reactor_Token_T<ACE_Token> >::wait_for_multiple_events+142 c:\\core\\dep\\ace_wrappers\\ace\\select_reactor_t.cpp line 1100 000007FEF9970B66 000000000915ED90 ACE_TP_Reactor::handle_events+B6 c:\\core\\dep\\ace_wrappers\\ace\\tp_reactor.cpp line 169 000007FEF994EA6D 000000000915EDC0 ACE_Reactor::run_reactor_event_loop+4D c:\\core\\dep\\ace_wrappers\\ace\\reactor.cpp line 267 0000000140235928 000000000915FE40 ReactorRunnable::svc+108 c:\\core\\src\\game\\worldsocketmgr.cpp line 165 000007FEF9969941 000000000915FE70 ACE_Task_Base::svc_run+41 c:\\core\\dep\\ace_wrappers\\ace\\task.cpp line 286 000007FEF9969EE5 000000000915FEB0 ACE_Thread_Adapter::invoke_i+45 c:\\core\\dep\\ace_wrappers\\ace\\thread_adapter.cpp line 145 000007FEF996A011 000000000915FEF0 ACE_Thread_Adapter::invoke+71 c:\\core\\dep\\ace_wrappers\\ace\\thread_adapter.cpp line 94 000000006FE71DB7 000000000915FF20 _endthreadex+43 000000006FE71E53 000000000915FF50 _endthreadex+DF 00000000776A652D 000000000915FF80 BaseThreadInitThunk+D 0000000077C4C521 000000000915FFD0 RtlUserThreadStart+21 Call stack: Address Frame Function SourceFile 0000000077C7135A 000000000925E910 NtWaitForSingleObject+A 000007FEFD8B3D38 000000000925E990 0001:0000000000002D38 C:\\Windows\\system32\\MSWSOCK.dll 000007FEFD8C1F96 000000000925EB30 WSPStartup+8E36 000007FEFE454EFC 000000000925EB70 select+15C 000007FEFE454E7D 000000000925EC70 select+DD 000007FEF98F7672 000000000925ED00 ACE_Select_Reactor_T<ACE_Reactor_Token_T<ACE_Token> >::wait_for_multiple_events+142 c:\\core\\dep\\ace_wrappers\\ace\\select_reactor_t.cpp line 1100 000007FEF9970B66 000000000925ED90 ACE_TP_Reactor::handle_events+B6 c:\\core\\dep\\ace_wrappers\\ace\\tp_reactor.cpp line 169 000007FEF994EA6D 000000000925EDC0 ACE_Reactor::run_reactor_event_loop+4D c:\\core\\dep\\ace_wrappers\\ace\\reactor.cpp line 267 0000000140235928 000000000925FE40 ReactorRunnable::svc+108 c:\\core\\src\\game\\worldsocketmgr.cpp line 165 000007FEF9969941 000000000925FE70 ACE_Task_Base::svc_run+41 c:\\core\\dep\\ace_wrappers\\ace\\task.cpp line 286 000007FEF9969EE5 000000000925FEB0 ACE_Thread_Adapter::invoke_i+45 c:\\core\\dep\\ace_wrappers\\ace\\thread_adapter.cpp line 145 000007FEF996A011 000000000925FEF0 ACE_Thread_Adapter::invoke+71 c:\\core\\dep\\ace_wrappers\\ace\\thread_adapter.cpp line 94 000000006FE71DB7 000000000925FF20 _endthreadex+43 000000006FE71E53 000000000925FF50 _endthreadex+DF 00000000776A652D 000000000925FF80 BaseThreadInitThunk+D 0000000077C4C521 000000000925FFD0 RtlUserThreadStart+21 Call stack: Address Frame Function SourceFile 0000000077C72C1A 000000000935FC50 ZwWaitForWorkViaWorkerFactory+A 0000000077C3FE0B 000000000935FF50 RtlValidateHeap+3BB 00000000776A652D 000000000935FF80 BaseThreadInitThunk+D 0000000077C4C521 000000000935FFD0 RtlUserThreadStart+21 ======================== Local Variables And Parameters Call stack: Address Frame Function SourceFile 00000001400AF923 0000000008C3DBA0 MotionMaster::UpdateMotion+F3 c:\\core\\src\\game\\motionmaster.cpp line 73 Local <user defined> 'this' = 7FFDE874000 Parameter unsigned int 'diff' = D9A64000 Local ACE_Stack_Trace <user defined> ACE_Stack_Trace <user defined> c_str unsigned int SYMBUFSIZ = 64 <user defined> buf_ unsigned int buflen_ = 56B <user defined> UNSUPPORTED <user defined> UNABLE_TO_GET_TRACE <user defined> generate_trace <user defined> __dflt_ctor_closure 00000001400DB26B 0000000008C3DBD0 Unit::Update+21B c:\\core\\src\\game\\unit.cpp line 352 Local <user defined> 'this' = 7FFE8BF4000 Parameter unsigned int 'update_diff' = E5A94000 Parameter unsigned int 'p_time' = 64 00000001400F4E81 0000000008C3DC20 Creature::Update+421 c:\\core\\src\\game\\creature.cpp line 569 Local <user defined> 'this' = 7FFE8BF4000 Parameter unsigned int 'update_diff' = 40022C18 Parameter unsigned int 'diff' = 0 0000000140124D42 0000000008C3ECA0 Pet::Update+1C2 c:\\core\\src\\game\\pet.cpp line 565 Local <user defined> 'this' = 7FFFFF73900 Parameter unsigned int 'update_diff' = F98EF9CA Parameter unsigned int 'diff' = 51F Local ACE_Stack_Trace <user defined> ACE_Stack_Trace <user defined> c_str unsigned int SYMBUFSIZ = 17 <user defined> buf_ unsigned int buflen_ = 7FFE876BD60 <user defined> UNSUPPORTED <user defined> UNABLE_TO_GET_TRACE <user defined> generate_trace <user defined> __dflt_ctor_closure 00000001400FAB35 0000000008C3ECE0 MaNGOS::ObjectUpdater::Visit+A5 c:\\core\\src\\game\\gridnotifiersimpl.h line 46 Local <user defined> 'this' = 8C3ED34 Parameter <user defined> 'm' = 6FE8ABE4 000000014010F56C 0000000008C3FDD0 Map::Update+42C c:\\core\\src\\game\\map.cpp line 484 punting on symbol this punting on symbol t_diff
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I was getting a few of the above errors, so I just truncated the Characters\\Tables\\auction table. Now all works fine. Related, or coincidence? You decide Worth a shot though eh
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Fantastic Vlad, you're the man. Been running this since about 2 minutes after the update and all seems to be working very well indeed.
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hmm, not sure what's going on vlad, but this morning I checked my console and saw hundreds and hundreds of pages of errors to do with the AHbot. Never seem them before now. Here are a few for your perusal. [== English ==] Update failed: !itr->second->itemGuidLow Stack Trace: AuctionHouseMgr::Update() c:\\core\\src\\game\\auctionhousemgr.cpp: 488 + 0x0 World::Update() c:\\core\\src\\game\\world.cpp: 1478 + 0x0 WorldRunnable::run() c:\\core\\src\\mangosd\\worldrunnable.cpp: 67 + 0x0 ACE_Based::Thread::ThreadTask() c:\\core\\src\\shared\\threading.cpp: 190 + 0x0 ACE_OS_Thread_Adapter::invoke() c:\\core\\dep\\ace_wrappers\\ace\\os_thread_adapter.c pp: 86 + 0x5 endthreadex()+0x43 [0x21db7] endthreadex()+0xdf [0x21e53] BaseThreadInitThunk()+0xd [0x1652d] RtlUserThreadStart()+0x21 [0x2c521] ..\\..\\src\\game\\AuctionHouseMgr.cpp:585: Error: Assertion in AuctionHouseObject:: Update failed: !itr->second->itemGuidLow Stack Trace: AuctionHouseMgr::Update() c:\\core\\src\\game\\auctionhousemgr.cpp: 488 + 0x0 World::Update() c:\\core\\src\\game\\world.cpp: 1478 + 0x0 WorldRunnable::run() c:\\core\\src\\mangosd\\worldrunnable.cpp: 67 + 0x0 ACE_Based::Thread::ThreadTask() c:\\core\\src\\shared\\threading.cpp: 190 + 0x0 ACE_OS_Thread_Adapter::invoke() c:\\core\\dep\\ace_wrappers\\ace\\os_thread_adapter.c pp: 86 + 0x5 endthreadex()+0x43 [0x21db7] endthreadex()+0xdf [0x21e53] BaseThreadInitThunk()+0xd [0x1652d] RtlUserThreadStart()+0x21 [0x2c521] SQL: INSERT INTO auction (id,houseid,itemguid,item_template,item_count,item_rand ompropertyid,itemowner,buyoutprice,time,moneyTime,buyguid,lastbid,startbid,depos it) VALUES ('464704', '7', '16278746', '11081', '3214093379', '1064396558', '0', '1334', '1310116480', '13786686556270743355', '0', '0', '1052', '0') SQL ERROR: Out of range value for column 'moneyTime' at row 1 SQL: INSERT INTO auction (id,houseid,itemguid,item_template,item_count,item_rand ompropertyid,itemowner,buyoutprice,time,moneyTime,buyguid,lastbid,startbid,depos it) VALUES ('464705', '7', '16278747', '21894', '2047', '1055172274', '0', '8749 7', '1310044480', '13817098940501165774', '0', '0', '36772', '0') SQL ERROR: Out of range value for column 'moneyTime' at row 1 SQL: INSERT INTO auction (id,houseid,itemguid,item_template,item_count,item_rand ompropertyid,itemowner,buyoutprice,time,moneyTime,buyguid,lastbid,startbid,depos it) VALUES ('464707', '7', '16278749', '3872', '3199988585', '-1094446467', '0', '6354', '1310166880', '13728842213728966722', '0', '0', '5400', '0') SQL ERROR: Out of range value for column 'moneyTime' at row 1 SQL: INSERT INTO auction (id,houseid,itemguid,item_template,item_count,item_rand ompropertyid,itemowner,buyoutprice,time,moneyTime,buyguid,lastbid,startbid,depos it) VALUES ('464720', '7', '16278762', '2532', '2047', '-524913056', '0', '12021 6', '1310051680', '14013191028293462698', '0', '0', '19378', '0') SQL ERROR: Out of range value for column 'moneyTime' at row 1 ..\\..\\src\\game\\AuctionHouseMgr.cpp:585: Error: Assertion in AuctionHouseObject:: Update failed: !itr->second->itemGuidLow Stack Trace: World::Update() c:\\core\\src\\game\\world.cpp: 1478 + 0x0 WorldRunnable::run() c:\\core\\src\\mangosd\\worldrunnable.cpp: 67 + 0x0 ACE_Based::Thread::ThreadTask() c:\\core\\src\\shared\\threading.cpp: 190 + 0x0 ACE_OS_Thread_Adapter::invoke() c:\\core\\dep\\ace_wrappers\\ace\\os_thread_adapter.c pp: 86 + 0x5 endthreadex()+0x43 [0x21db7] endthreadex()+0xdf [0x21e53] BaseThreadInitThunk()+0xd [0x1652d] RtlUserThreadStart()+0x21 [0x2c521] ..\\..\\src\\game\\AuctionHouseMgr.cpp:585: Error: Assertion in AuctionHouseObject:: Update failed: !itr->second->itemGuidLow Stack Trace: World::Update() c:\\core\\src\\game\\world.cpp: 1478 + 0x0 WorldRunnable::run() c:\\core\\src\\mangosd\\worldrunnable.cpp: 67 + 0x0 ACE_Based::Thread::ThreadTask() c:\\core\\src\\shared\\threading.cpp: 190 + 0x0 ACE_OS_Thread_Adapter::invoke() c:\\core\\dep\\ace_wrappers\\ace\\os_thread_adapter.c pp: 86 + 0x5 endthreadex()+0x43 [0x21db7] endthreadex()+0xdf [0x21e53] BaseThreadInitThunk()+0xd [0x1652d] RtlUserThreadStart()+0x21 [0x2c521] ..\\..\\src\\game\\AuctionHouseMgr.cpp:585: Error: Assertion in AuctionHouseObject:: Update failed: !itr->second->itemGuidLow Stack Trace: World::Update() c:\\core\\src\\game\\world.cpp: 1478 + 0x0 WorldRunnable::run() c:\\core\\src\\mangosd\\worldrunnable.cpp: 67 + 0x0 ACE_Based::Thread::ThreadTask() c:\\core\\src\\shared\\threading.cpp: 190 + 0x0 ACE_OS_Thread_Adapter::invoke() c:\\core\\dep\\ace_wrappers\\ace\\os_thread_adapter.c pp: 86 + 0x5 endthreadex()+0x43 [0x21db7] endthreadex()+0xdf [0x21e53] BaseThreadInitThunk()+0xd [0x1652d] RtlUserThreadStart()+0x21 [0x2c521] ..\\..\\src\\game\\AuctionHouseMgr.cpp:585: Error: Assertion in AuctionHouseObject:: Update failed: !itr->second->itemGuidLow Stack Trace: World::Update() c:\\core\\src\\game\\world.cpp: 1478 + 0x0 WorldRunnable::run() c:\\core\\src\\mangosd\\worldrunnable.cpp: 67 + 0x0 ACE_Based::Thread::ThreadTask() c:\\core\\src\\shared\\threading.cpp: 190 + 0x0 ACE_OS_Thread_Adapter::invoke() c:\\core\\dep\\ace_wrappers\\ace\\os_thread_adapter.c pp: 86 + 0x5 endthreadex()+0x43 [0x21db7] endthreadex()+0xdf [0x21e53] BaseThreadInitThunk()+0xd [0x1652d] RtlUserThreadStart()+0x21 [0x2c521] ..\\..\\src\\game\\AuctionHouseMgr.cpp:585: Error: Assertion in AuctionHouseObject:: Update failed: !itr->second->itemGuidLow Stack Trace: World::Update() c:\\core\\src\\game\\world.cpp: 1478 + 0x0 WorldRunnable::run() c:\\core\\src\\mangosd\\worldrunnable.cpp: 67 + 0x0 ACE_Based::Thread::ThreadTask() c:\\core\\src\\shared\\threading.cpp: 190 + 0x0 ACE_OS_Thread_Adapter::invoke() c:\\core\\dep\\ace_wrappers\\ace\\os_thread_adapter.c pp: 86 + 0x5 endthreadex()+0x43 [0x21db7] endthreadex()+0xdf [0x21e53] BaseThreadInitThunk()+0xd [0x1652d] RtlUserThreadStart()+0x21 [0x2c521] ..\\..\\src\\game\\AuctionHouseMgr.cpp:585: Error: Assertion in AuctionHouseObject:: Update failed: !itr->second->itemGuidLow Stack Trace: World::Update() c:\\core\\src\\game\\world.cpp: 1478 + 0x0 WorldRunnable::run() c:\\core\\src\\mangosd\\worldrunnable.cpp: 67 + 0x0 ACE_Based::Thread::ThreadTask() c:\\core\\src\\shared\\threading.cpp: 190 + 0x0 ACE_OS_Thread_Adapter::invoke() c:\\core\\dep\\ace_wrappers\\ace\\os_thread_adapter.c pp: 86 + 0x5 endthreadex()+0x43 [0x21db7] endthreadex()+0xdf [0x21e53] BaseThreadInitThunk()+0xd [0x1652d] RtlUserThreadStart()+0x21 [0x2c521] ..\\..\\src\\game\\AuctionHouseMgr.cpp:585: Error: Assertion in AuctionHouseObject:: Update failed: !itr->second->itemGuidLow Stack Trace: World::Update() c:\\core\\src\\game\\world.cpp: 1478 + 0x0 WorldRunnable::run() c:\\core\\src\\mangosd\\worldrunnable.cpp: 67 + 0x0 ACE_Based::Thread::ThreadTask() c:\\core\\src\\shared\\threading.cpp: 190 + 0x0 ACE_OS_Thread_Adapter::invoke() c:\\core\\dep\\ace_wrappers\\ace\\os_thread_adapter.c pp: 86 + 0x5 endthreadex()+0x43 [0x21db7] endthreadex()+0xdf [0x21e53] BaseThreadInitThunk()+0xd [0x1652d] RtlUserThreadStart()+0x21 [0x2c521] ..\\..\\src\\game\\AuctionHouseMgr.cpp:585: Error: Assertion in AuctionHouseObject:: Update failed: !itr->second->itemGuidLow Stack Trace: World::Update() c:\\core\\src\\game\\world.cpp: 1478 + 0x0 WorldRunnable::run() c:\\core\\src\\mangosd\\worldrunnable.cpp: 67 + 0x0 ACE_Based::Thread::ThreadTask() c:\\core\\src\\shared\\threading.cpp: 190 + 0x0 ACE_OS_Thread_Adapter::invoke() c:\\core\\dep\\ace_wrappers\\ace\\os_thread_adapter.c pp: 86 + 0x5 endthreadex()+0x43 [0x21db7] endthreadex()+0xdf [0x21e53] BaseThreadInitThunk()+0xd [0x1652d] RtlUserThreadStart()+0x21 [0x2c521] ..\\..\\src\\game\\AuctionHouseMgr.cpp:585: Error: Assertion in AuctionHouseObject:: Update failed: !itr->second->itemGuidLow Stack Trace: World::Update() c:\\core\\src\\game\\world.cpp: 1478 + 0x0 WorldRunnable::run() c:\\core\\src\\mangosd\\worldrunnable.cpp: 67 + 0x0 ACE_Based::Thread::ThreadTask() c:\\core\\src\\shared\\threading.cpp: 190 + 0x0 ACE_OS_Thread_Adapter::invoke() c:\\core\\dep\\ace_wrappers\\ace\\os_thread_adapter.c pp: 86 + 0x5 endthreadex()+0x43 [0x21db7] endthreadex()+0xdf [0x21e53] BaseThreadInitThunk()+0xd [0x1652d] RtlUserThreadStart()+0x21 [0x2c521] ..\\..\\src\\game\\AuctionHouseMgr.cpp:585: Error: Assertion in AuctionHouseObject:: Update failed: !itr->second->itemGuidLow Stack Trace:
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Excellent work Vladimir. Thank you.
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Bots? Auction House?
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The setting you would change is this one:- AuctionHouseBot.Buyer.Buyprice = If you do AuctionHouseBot.Buyer.Buyprice = 6, then it would buy anything you put in at 6x the normal vendor price. So somthing you would sell at the vendor for 1 gold the AHbot will buy for up to 6 gold Obviously you would change the 6 to something like 1000000 or something. Mine is set to 6 which is equivalent to the gold drop multiplier on my server. All works very well.
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Check out the 'under review' section of the forum where you will find a UDB 400 compatible repo with AHbot by Antiroot.
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Thanks antiroot. All 4 players on my server (family) will be very very happy. me too actually. You're a star!
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A repo would be good as I am also getting things all messed up again.
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svn?!?! o_O we're using git since 2008 if i'm not wrong... You are correct, but I still prfer the SVN way of patching. Unfortunately, that was the only superior part of SVN, Git beats all the rest hands down. A no brainer
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Cyberium is a busy person. Patience is a vurtue Don't panic. He'll get back to us soon enough.
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Ah, pig! Oh well. I'll have a hunt around to see if there are scripts or something around. Thanks.
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Just tried for the first time to get into icecrown citadel and kill some trash; and noticed that none of the trash mobs give Ashen Verdict reputation. Is this normal? I only ask as I have been on a few other servers and seen each of the mobs give this rep. If it's not normal, have I missed something or is it a case of adding a script somewhere. MaNGOS/0.17.0-DEV (* * Revision 11131 - *) for Win32 (little-endian) Using script library: ScriptDev2 (for MaNGOS 11126+) Revision [1973] 2011-02-10 10:53:46 (Win32) Using World DB: UDB 0.12.1 (397) for MaNGOS 11064 with SD2 SQL for rev. 1953 Using creature EventAI: ACID 3.0.8 - Full Release for Mangos (3.3.5a Client)
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Does this have something to do with the fact you are spelling taxi as taxy? Just a thought.
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Waiting with baited breath my friend. Just take your time and produce the best results as always
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Can we have a new repo please Cyber
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[Help] What is best Windows or Linux for a server?
EARTHWALKER replied to tyrael's topic in OldGeneral discussion
I use Windows 7. Not had a single problem so far. -
Cheers dude. You're a star. Manualling adding the patch worked flawlessly.
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Ooh, Cyberium you man from Uncle you. Always seem to be there when needed most. Much appreciated dude. You got an AH patch to go with that?
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That probably means then that this is redundant now. Oh well, I'll stick with my rev of 10777 then.
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I grabbed your new ahbot repo and it compiled without even a hint of an error. Grabbed SD2, tried to compile and there were more errors than I have ever seen before..lol Is this an SD2 problem or a mangos problem or a correlation of both? If anyone has a clue on how to fix it, it would be most appreciated. Mangos ahbot repo rev 10973 and SD2 rev 1971
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This is what I use:- <center><table border="1" width="50%"> <tr> <td>[b]Nick: [/b]</td> <td>[b]Race: [/b]</td> <td>[b]Class: [/b]</td> <td>[b]Level: [/b]</td> <td>[b]Location: [/b]</td> <td>[b]Gender: [/b]</td> </tr> <?php require_once ( 'config.php'); mysql_connect ("$host","$user","$pass"); mysql_select_db ("$mangoscharacters"); $result = mysql_query ("SELECT name, race, class, level, map, gender FROM characters WHERE online = 1"); $num_online = mysql_num_rows($result); $class = array(1=>"Warrior",2=>"Paladin",3=>"Hunter",4=>"Rogue",5=>"Priest",6=>"Death Knight",7=>"Shaman",8=>"Mage",9=>"Warlock",11=>"Druid"); $race = array(1=>"Human",2=>"Orc",3=>"Dwarf",4=>"Night Elf",5=>"Undead",6=>"Tauren",7=>"Gnome",8=>"Troll",10=>"Blood Elf",11=>"Draenei"); $map = array(0=>"Eastern Kingdoms",1=>"Kalimdor",33=>"Shadowfang Keep",34=>"Stormwind Stockade",35=>"Stormwind Prison",36=>"Deadmines",43=>"Wailing Caverns",44=>"Monastery",47=>"Razorfen Kraul",48=>"Blackfathom",70=>"Uldaman",90=>"Gnomeragon",109=>"Sunken Temple",129=>"Razorfen Downs",169=>"Emerald Dream",189=>"Monastery",209=>"Tanaris",229=>"Black Rock Spire",230=>"Black Rock Depths",249=>"Onyxia Lair",269=>"Caverns Of Time",289=>"School of Necromancy",309=>"Zulgurub",329=>"Stratholme",349=>"Mauradon",369=>"Deeprun Tram",389=>"Orgrimmar",409=>"MoltenCore",429=>"DireMaul",469=>"Blackwing Lair",509=>"AhnQiraj",530=>"Dalaran",531=>"AhnQiraj Temple",532=>"Karazahn",533=>"Stratholme",534=>"Hyjal Past",540=>"Hellfire Military",542=>"Hellfire Demon",543=>"Hellfire Rampart",544=>"Hellfire Raid",545=>"Coilfang Pumping",546=>"Coilfang Marsh",547=>"Coilfang Draenei",548=>"Coilfang Raid",550=>"Tempest Keep Raid",552=>"Tempest Keep Arcane",553=>"Tempest Keep Atrium",554=>"Tempest Keep Factory",555=>"Auchindoun Shadow",556=>"Auchindoun Demon",557=>"Auchindoun Ethereal",558=>"Auchindoun Draenei",560=>"Hillsbrad Past",562=>"Blades Edge Arena",564=>"Black Temple",565=>"Gruuls Lair",566=>"Netherstorm BG",568=>"ZulAman",571=>"Northrend",574=>"Valgarde 70",575=>"Utgarde Pinnacle",576=>"Nexus 70",578=>"Nexus 80",580=>"Sunwell Plateau",595=>"Stratholme COT",598=>"Sunwell 5",599=>"Ulduar 70",600=>"Drak Theron Keep",602=>"Ulduar 80",603=>"Ulduar Raid",604=>"GunDrak",607=>"Northrend BG",608=>"Violet Hold",609=>"Ebon Hold",615=>"The Obsidian Sanctum",616=>"The Eye of Eternity",617=>"Dalaran Sewers",618=>"The Ring of Valor",619=>"Ahn'kahet: The Old Kingdom",624=>"Vault of Archavon",628=>"Isle of Conquest",631=>"Icecrown Citadel Raid",632=>"Forge of Souls",649=>"Argent Tournament Raid",650=>"Argent Tournament Dungeon",658=>"Pit Of Saron",668=>"Halls of Reflection",723=>"Stormwind",724=>"The Ruby Sanctum"); $gender = array(0=>"Male",1=>"Female"); if($num_online < 1) { echo "<tr><td colspan='4' align='center'>No Players Online!</td></tr>"; } for($i=0; $i<$num_online; $i++) { $row = mysql_fetch_array($result); $t_name = $row['name']; $t_race = $row['race']; $t_class = $row['class']; $t_lvl = $row['level']; $t_map = $row['map']; $t_gender = $row['gender']; echo "<tr> <td>[b]$t_name[/b]</td>"; echo "<td>[b]$race[$t_race][/b]</td>"; echo "<td>[b]$class[$t_class][/b]</td>"; echo "<td>[b]$t_lvl[/b]</td>"; echo "<td>[b]$map[$t_map][/b]</td>"; echo "<td>[b]$gender[$t_gender][/b]</td> </tr>"; } ?>
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is there anybody here that hang out in project silvermoon
EARTHWALKER replied to a topic in OldCommunity Cafe
Indeed it was. A fun database with...practically everything changed. Was good to use that as a second server to let off some steam with some much needed fun.
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