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crashes via grid unload


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Posted

mangos rev 10180+ahbot

crashes continue after ahbot disable

Program received signal SIGSEGV, Segmentation fault.

[switching to Thread 0x42003950 (LWP 26912)]

std::_List_base<Aura*, std::allocator<Aura*> >::_M_clear (this=0x2aaad20429c8)

at /usr/include/c++/4.2/bits/list.tcc:77

77 __cur = static_cast<_Node*>(__cur->_M_next);

#0 std::_List_base<Aura*, std::allocator<Aura*> >::_M_clear (

this=0x2aaad20429c8) at /usr/include/c++/4.2/bits/list.tcc:77

__cur = (class std::_List_node<Aura*> *) 0x800002aaad20428

#1 0x00000000007f46bd in ~Unit (this=0x2aaad2042080)

at /usr/include/c++/4.2/bits/stl_list.h:348

No locals.

#2 0x000000000058599b in ~Creature (this=0x2aaad2042080)

at ../../../src/game/Creature.cpp:143

No locals.

#3 0x00000000006b23a4 in ObjectGridUnloader::Visit<Creature> (

this=<value optimized out>, m=@0xd4a05c0)

at ../../../src/game/ObjectGridLoader.cpp:281

obj = (class Creature *) 0x2aaad2042080

#4 0x00000000006b26cd in VisitorHelper<ObjectGridUnloader, Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > (v=@0x800002aaad20428,

c=@0x42003a20)

at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:57

No locals.

#5 0x000000000067889f in Map::UnloadGrid (this=0x12dc000, x=@0x42001f8c,

y=@0x42001f88, pForce=<value optimized out>)

at ../../../src/game/../framework/GameSystem/GridLoader.h:68

unloader = {i_grid = @0xd4a0000}

grid = <value optimized out>

gx = <value optimized out>

gy = <value optimized out>

__FUNCTION__ = "UnloadGrid"

__PRETTY_FUNCTION__ = "bool Map::UnloadGrid(const uint32&, const uint32&, bool)"

#6 0x000000000089176d in RemovalState::Update (this=<value optimized out>,

m=@0x12dc000, grid=@0xd4a0000, info=<value optimized out>, x=@0x42001f8c,

y=@0x42001f88, t_diff=@0x4200302c) at ../../../src/game/GridStates.cpp:65

No locals.

#7 0x000000000067fd27 in Map::Update (this=0x12dc000, t_diff=@0x4200302c)

at ../../../src/game/Map.cpp:637

grid = (NGridType *) 0xd4a0000

updater = {i_timeDiff = 100}

__FUNCTION__ = "Update"

__PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"

#8 0x00000000006913db in MapManager::Update (this=0x2aaac195e400,

diff=<value optimized out>) at ../../../src/game/MapManager.cpp:250

iter = {_M_cur = 0x2aaac0d7b538, _M_ht = 0x2aaac195e488}

#9 0x0000000000830512 in World::Update (this=0x2aaaaad88f00, diff=48)

at ../../../src/game/World.cpp:1507

No locals.

#10 0x000000000053726d in WorldRunnable::run (this=<value optimized out>)

at ../../../src/mangosd/WorldRunnable.cpp:60

diff = 48

realCurrTime = 3405050673

realPrevTime = <value optimized out>

prevSleepTime = 47

#11 0x00000000009001fc in ACE_Based::Thread::ThreadTask (

param=0x800002aaad20428) at ../../../src/shared/Threading.cpp:187

_task = (class ACE_Based::Runnable *) 0x2aaac1947420

#12 0x00002b7d3776a3

f7 in start_thread () from /lib/libpthread.so.0

No symbol table info available.

#13 0x00002b7d381f2bbd in clone () from /lib/libc.so.6

No symbol table info available.

#14 0x0000000000000000 in ?? ()

No symbol table info available.

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