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[patch] Small Ignite Fix


Guest dpedroia15

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I was checking around to make sure that this fix was correct, seeing as it seemed like a kind of obvious thing to miss.

Why would DoT damage be handled per tick?

EDIT: Take a look at Deep Wounds proc handling in core. The basepoints are not handled per tick.

So one of these spells is wrong :D

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it should be percent from caster's spell damage, not percent of damage done.

No, definitely not.

If i may just quote wowhead:

"cause the target to burn for an additional 40% of your spell's damage over 4 sec."

"spell's damage", not "spell damage".

About the basepoints being wrong...

Why would DoT damage be handled per tick?

EDIT: Take a look at Deep Wounds proc handling in core. The basepoints are not handled per tick.

What i see is:

case 12867: basepoints[0] = int32(weaponDamage * 48 / 100); break;
(....)
// 1 tick/sec * 6 sec = 6 ticks
basepoints[0] /= 6;

That looks damn much like damage per tick to me...

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