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[patch] TARGET_SCRIPT_GAMEOBJECT (40) implicit target


Guest jolan

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What bug does the patch fix? What features does the patch add?

Adds implicit target 40 handling

For which SubVersion revision was the patch created?

7b640b3a4a0dc6208365c3d01a54ecc85feb2973

I bet implicit target 40 is for GOs and TARGET_SCRIPT (38) is for creatures.

it's not 100% true in my DB ( UDB ) but I think it could be handled this way, there may be a creature that can be targeted when a GO is used with TARGET_SCRIPT.

anyway I coded it exactly like TARGET_SCRIPT (mostly to be compatible with DBs) so think of it as an alias of it.

patch : http://pastebin.ca/1246627

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As i remember TARGET_SCRIPT_GAMEOBJECT used for activate GO spell effect (in most cases)

For this TARGET_SCRIPT_GAMEOBJECT should support select 1 - N GO in radius (in some spell effect need activate multiple GO for example show up to 5 fire GO on summon fire elemental in one quest, or only one GO for put rocket in Cluster Launcher for example) and need do it around spell focus target if its possible (in one quest need show glow aura around elementals, but you can cast to far from this GO, but in spell focus radius).

I hope you understand me.

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Quest http://www.wowhead.com/?quest=9805

On cast http://www.wowhead.com/?spell=31927 you summon fire elemental and activate flame objects (make them visible) you can see it in gm mode (but can`t if you player) for create burning tower. Need activate up to 5 (or more) fires.

Quest http://www.wowhead.com/?quest=1103

8899 Sapta Sight spell - req spell focus, but object for activate (need show glowing aura) can be to far away. PS i can wrong about spell id (its one from shaman sapta quest)

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