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stfx

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  1. How about making a php page? This way it doesn't depend on the OS
  2. Link works for me even with http - what browser are you using?
  3. In the log m_mapId = 4294967295 which is -1 represented in unsigned. Where exactly are you? Are your players allowed in non retail like areas?
  4. Great, it would be very useful if you can log whenever a packet is being sent with the new version but would not with the old one
  5. This modification/branch is being developed on master but Salja is actively backporting it to One. So yea, it works on the main branch as well as on One. Checkout Xfurry's link to get the newest version
  6. master as well as TC have m_CombatTimer = 5000 ... just saying.
  7. No, please dont. I really hate those forums where you need to get permission to post or something like that. Simply add a few random custom questions on register - this catches all spambots
  8. that if (markSpellId == 0 || debuffSpellId == 0) check kinda seems useless. How could they ever be zero? If the compile complains use case default: in stead of case 37125:
  9. Hopefully fixed after https://github.com/xfurry/mangos/commit/e3dea09af89fff7502834f18eac9e63606a3d148
  10. WoWWiki is wrong, maybe it was like that in vanilla but I am 100% sure that this patch is correct for TBC or higher
  11. Yeah nothing changed so far. This is getting ridiculous
  12. Thanks for the contributions, pushed those and a few other changes. This hopefully fixes compile for gcc / cmake
  13. If you would look at the comment in gameobject.h you would see that it says that we should define a generic enum for both cases as they have practically the same use for BG and OPvP. Btw I did not know that the current implementation would cause compile issues with some platforms
  14. The variable m_isunderwater was removed and replaced by m_MirrorTimerFlags (and kinda by m_MirrorTimerFlagsLast) in the new map format commit: https://github.com/mangos/mangos/commit/485cb0cd34d47b68b098574060ce48379e6608e0 diff --git a/src/game/Player.h b/src/game/Player.h index 836baf2..6fc9d58 100644 --- a/src/game/Player.h +++ b/src/game/Player.h @@ -68,7 +68,7 @@ enum SpellModType SPELLMOD_PCT = 108 // SPELL_AURA_ADD_PCT_MODIFIER }; -// 2^n values, Player::m_isunderwater is a bitmask. These are mangos internal values, they are never send to any client +// 2^n internal values, they are never sent to the client enum PlayerUnderwaterState { UNDERWATER_NONE = 0x00,
  15. Actually the yell range depends on the grid system which its by default 120 yards in the instances as defined in the config file by Visibility.Distance.Instances = 120. The thing is on retail the yell range is about 300yards as written on http://www.wowwiki.com/Chat - atleast for players that is...
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