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[PATCH] Target Avoided Normal Melee Hit


Guest DaC
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What bug does the patch fix? What features does the patch add?

This will provide a function for SD2 to catch an avoid of a melee hit. This should be at least used for Zul'Aman's last encounter Zul'Jin - Spell Overpower.

He casts this spell when his target dodges one of his melee attacks.

Warrior's Overpower for players is handled in a special way with combopoints, which do not exist for creatures. (and Zul'Jin's spell does not have combopoint flag)

For which repository revision was the patch created?

MaNGOS One - some before latest revision

Who has been writing this patch? Please include either forum user names or email addresses.

me

From 96ec132991775707a0bf1d602c4d774b9d9f2b61 Mon Sep 17 00:00:00 2001
From: DaC <[email protected]>
Date: Thu, 22 Sep 2011 00:08:41 +0200
Subject: [PATCH] Implement CreatureAI function for avoided melee damage

---
src/game/CreatureAI.h |    3 +++
src/game/Unit.cpp     |    5 +++++
2 files changed, 8 insertions(+), 0 deletions(-)

diff --git a/src/game/CreatureAI.h b/src/game/CreatureAI.h
index 2a49d50..1056421 100644
--- a/src/game/CreatureAI.h
+++ b/src/game/CreatureAI.h
@@ -109,6 +109,9 @@ class MANGOS_DLL_SPEC CreatureAI
        // Called when owner of m_creature (if m_creature is PROTECTOR_PET) kills a unit
        virtual void OwnerKilledUnit(Unit *) {}

+        // Called when the creatures target avoids a normal meleehit
+        virtual void TargetAvoidedNormalMeleeHit(uint32 /*MeleeHitOutcome*/) {}
+
        // Called when the creature summon successfully other creature
        virtual void JustSummoned(Creature* ) {}

diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 50c1ef0..beda809 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -555,6 +555,11 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
            pVictim->SetStandState(UNIT_STAND_STATE_STAND);
    }

+    // call TargetAvoidedNormalMeleeHit for unit
+    if (cleanDamage && (cleanDamage->hitOutCome != MELEE_HIT_NORMAL))
+        if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->AI())
+            ((Creature*)this)->AI()->TargetAvoidedNormalMeleeHit(cleanDamage->hitOutCome);
+
    if(!damage)
    {
        // Rage from physical damage received .
-- 
1.7.1

greetings, DaC

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