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Posted

I have a problem, when I set creatures movementtype to random in DB and there spawndist is set ( for this case it is 5 ).

They should move randomly within this distance. However in some dungeons ( for example Dire Maul ) they don't, even not when I spawn a new one. However if I spawn this same creature outside Dire Maul it does work..

What other factors are involved in this, and can be a cause of this problem ? ( I use MaNGOS Zero )

Posted

Like I said I did this already next to that, they don't random move, even not when I spawn a new one in Dire Maul. They do however when I spawn them outside Dire Maul.

Posted

Dungeons are usually scripted events. Creatures, objects, attributes, and spells cast are controlled by ScriptDev 2 in this case. You'll have to modify the values in the Dire Maul script.

Trash mobs are another story. Those are usually handled by ACID, which is a database extension. You can download ACID separately and modify it as needed before merging it back into your database.

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