Jump to content

[One] Crash on player relog


Auntie Mangos

Recommended Posts

  • 41 years later...

Mangos One: s1454

SD2: s2373

TBCDB 1.2.1

ACID 2.0.6a

--No custom patches--

---------------------------------

If a player gets that annoying "death bug", meaning he dies but he still has 1hp left and is able to cast spells and such, if he relogs to get rid of this bug server crashes.

I know this bug was fixed on master but i can't find the commit.

Crash Log:

Revision: 12 1454 12

Date 30:12:2011. Time 9:38

//=====================================================

*** Hardware ***

Processor: Intel® Xeon® CPU 5150 @ 2.66GHz

Number Of Processors: 4

Physical Memory: 4189116 KB (Available: 1669564 KB)

Commit Charge Limit: 4194303 KB

*** Operation System ***

Windows Vista or Windows Server 2008 Server 4.0 (Version 6.1, Build 7600)

//=====================================================

Exception code: C0000005 ACCESS_VIOLATION

Fault address: 004F2B1B 01:000F1B1B ..\\mangosd.exe

Registers:

EAX:00000000

EBX:00000000

ECX:F1354018

EDX:BE166578

ESI:DCF44100

EDI:F1354000

CS:EIP:0023:004F2B1B

SS:ESP:002B:05F6EDD0 EBP:05F6EE38

DS:002B ES:002B FS:0053 GS:002B

Flags:00010246

Call stack:

Address Frame Function SourceFile

004F2B1B 00000000 ?SendObjectUpdates@Map@@AAEXXZ+5B

004F35EC 00000000 ?Update@Map@@UAEXABI@Z+7BC

0062B965 00000000 ?GetAreaEntryByAreaFlagAndMap@@YAPBUAreaTableEntry@@II@Z+26395

00483DC3 00000000 ??0CreatureEventAI@@QAE@ABV0@@Z+8123

00453A32 00000000 ??4BarGoLink@@QAEAAV0@ABV0@@Z+4DE2

73437064 00000000 ?invoke@ACE_OS_Thread_Adapter@@UAEKXZ+74

73D6C6DE 00000000 _endthreadex+3A

73D6C788 00000000 _endthreadex+E4

76D93677 00000000 BaseThreadInitThunk+12

77BA9F02 00000000 RtlInitializeExceptionChain+63

77BA9ED5 00000000 RtlInitializeExceptionChain+36

Link to comment
Share on other sites

Strange, it happens all the time on master and i see there's the same problem on One also. I don't think it's easy reproduceable, it mostly happens when the player takes alot of damage being it from a boss or from another player. It seems like the player dies and miliseconds after he is resurected visually with 1 hp and he can't move but he still can cast healing spells, the damage spells can be casted too but they are resisted by the targets. So basically the player is stuck in this "zombie" state until he relogs, and crashing the server in the process. GM commands don't work either, .revive because he isn't actually dead, and .die because he isn't actually alive.

So as i said, happens randomly when the players is affected by big amounts of damage from different spells.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy Terms of Use