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Posted

Hello all,

does anyone know where the creature animations are handled, for example when you critical hit a creature, it has a special animation.

Or if the creature dodges, it does the dodge animation. Are these handled in the core?

Thanks

Posted

I don't believe there is any handling in the core, it's someone inferred based on combat hit results. I haven't done any real research into it though. I don't think you can change animations.

Posted

Hmm strange, because on the master, creature animations goes smooth. But on ONE and ZERO the creature keeps "bugging" if it receives many hits. It looks like after each direct damage taken, it resets back to its orginial stand state or something (if the damage is received from DOTs, it doesn't bug). This results in the creature not finishing it's attack animation and looks quite dull.

Posted

One and zero have emotes for crit and dodge animations.

I'm assuming you might be able to have the creature display a certain emote in the event that the creature dodges or gets hit with a critical attack but I'm not sure if this is the official way to handle it.

Posted

You could override standard animations, called emotes in game terminology, by attaching a script to the spawned creature much in the same fashion that dungeon bosses are handled in ScriptDev2. It's a lot of work, but you can then cause an NPC to behave in just about any manner you like.

Of course, it's not necessarily as simple as that. I'm sure there's going to be some tinkering needed to get your script to control the NPC, instead of the emotes already in place. This might only require some database editing to do that.

Posted

Actually I want to remove those "emotes" from bosses. On retail bosses didnt' get affected by critical hits or normal hits. On mangos however, the bosses are affected and their visual appearance is pretty ugly, especially with 25 or 40 man raids and everyone damaging the boss.

Posted

Then you'll need to edit the scripts in ScriptDev2. It is organized by the names of the dungeons, raids, battlegrounds, and world PvP zones, so finding the boss scripts ought to be simple.

The SD2 guys should be able to provide you with all the information you'll need.

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