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[Mangos One] Shadow Spike Annoyance


NickWalker12

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Sup,

I've been working on ScriptDev2 for a few months, and after testing Kiljaeden, I noticed that his 46680 (shadow spike channel) casts 45885 (shadow spike trigger missile) on himself, instead of the co-ordinates of the target. In the spirit of mangos I've been trying to learn why this is happening and fix it, but compared to ScriptDev2, it's like jumping a skyscraper instead of a series of hurdles.

I've been looking into it for the last week, but all I've heard is that spell fixing is a matter of individual, specific investigation. While I understand that there is no obvious answers, maybe an experienced developer could inform me (and I dare say a few other core-noobs looking for a place to start) of the process they go through to overcome this. Where do you start, for example? I've been using a 2.4.3 compatible Spellwork, and found the following:

46680 - Channelling Spell, Periodic trigger

Effect 0: Id 6 (SPELL_EFFECT_APPLY_AURA)

BasePoints = 0

Targets (1, 0) (TARGET_SELF, NO_TARGET)

Aura Id 23 (SPELL_AURA_PERIODIC_TRIGGER_SPELL), value = 0, misc = 0

(0), miscB = 0, periodic = 3000

Trigger spell: 46589 - Shadow Spike. Chance = 101

46589 - Triggers on coords?

Effect 0: Id 32 (SPELL_EFFECT_TRIGGER_MISSILE)

BasePoints = 1

Targets (53, 0) (TARGET_CURRENT_ENEMY_COORDINATES, NO_TARGET)

Radius (Id 36) 0.00

Trigger spell: 45885 - Shadow Spike. Chance = 101

Description: Inflicts $s1% Shadow damage to an enemy and leaves it wounded, reducing the effectiveness of any healing by $s2% for $d.

ToolTip: Healing effects reduced by $s2%.

45885 -Actual cast spell.

I'd really appreciate ANY information at all on where to go from here. Primarily, where is the target selection for 46589? I assume that it gets the casters co-ordinates instead of the targets, because of the aura.

On an unrelated note, I don't understand the need for Chance = 101 (as oppose to Chance = 100).

EDIT: Schoolboy error, wrong thread. xD

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  • 2 weeks later...

Could you share the 2.4.3 spellwork? I want to start learning "spellfixing", since it is the most game breaking thing, when a spell doesnt work

EDIT: Also could you share your scriptdev fork if you happen to have any? Would be good to review and get the fixes into scriptdev2 "offy" :)

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Could you share the 2.4.3 spellwork? I want to start learning "spellfixing", since it is the most game breaking thing, when a spell doesnt work

EDIT: Also could you share your scriptdev fork if you happen to have any? Would be good to review and get the fixes into scriptdev2 "offy" :)

Here is the official address for Spellwork:

https://bitbucket.org/sidsukana/qsw/downloads

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