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NickWalker12

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Everything posted by NickWalker12

  1. Sweet idea! I'm sure a ton of people will find this useful. Respect to TheLuda and Senpuria for doing this, too! Speaking of which, Senpuria did you pick Shadow Spike after moving my topic? Otherwise just a nice coincidence. A great point by Schmoozerd.
  2. Sup, I've been working on ScriptDev2 for a few months, and after testing Kiljaeden, I noticed that his 46680 (shadow spike channel) casts 45885 (shadow spike trigger missile) on himself, instead of the co-ordinates of the target. In the spirit of mangos I've been trying to learn why this is happening and fix it, but compared to ScriptDev2, it's like jumping a skyscraper instead of a series of hurdles. I've been looking into it for the last week, but all I've heard is that spell fixing is a matter of individual, specific investigation. While I understand that there is no obvious answers, maybe an experienced developer could inform me (and I dare say a few other core-noobs looking for a place to start) of the process they go through to overcome this. Where do you start, for example? I've been using a 2.4.3 compatible Spellwork, and found the following: 46680 - Channelling Spell, Periodic trigger 46589 - Triggers on coords? 45885 -Actual cast spell. I'd really appreciate ANY information at all on where to go from here. Primarily, where is the target selection for 46589? I assume that it gets the casters co-ordinates instead of the targets, because of the aura. On an unrelated note, I don't understand the need for Chance = 101 (as oppose to Chance = 100). EDIT: Schoolboy error, wrong thread.
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