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Heroic dungeons of NR can be entered before level 80


Guest angeleyes
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Mangos Version: 11928

Custom Patches: -

SD2 Version: 2484

Database Name and Version : UDB 403

How it SHOULD work: Heroic dungeons in Northrend should only be accessible at level 80 (examples are: Violet hold, Azjol'Nerub, Utgarde Keep, Utgarde Pinnacle)

How it DOES work: Dungeons of Northrend on heroic mode, can be entered at the levelrequirement for normal mode.

- Violet Hold -> level 70

- Utgarde keep -> level 68

- Utgarde pinnacle -> level 75

- Azjol'Nerub -> level 67

These are just random examples, but I think this goes for all Northrend heroic dungeons.

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No with 2.4.3 you only needed the key.

http://www.wowwiki.com/Hellfire_Ramparts

http://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-exploits/96259-guide-get-into-heroic-instances-without-attunement.html#post628499

Btw can anyone confirm that wotlk heroics (on blizzard servers) can be entered when you are not level 80 (by being summoned with a warlock summon stone) but do meet the minimum requirement for normal?

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Confirmed.

Oldtimer issue being long present.

Btw can anyone confirm that wotlk heroics (on blizzard servers) can be entered when you are not level 80 (by being summoned with a warlock summon stone) but do meet the minimum requirement for normal?

wowwiki:

Wrath of the Lich King

This section concerns content exclusive to Wrath of the Lich King.

With the second expansion, heroic mode was extended to raids. The key requirements were not included on instances, instead heroic mode is available to all players at 80. The token system used in TBC heroics was considered successful, new tokens were added for the various "tiers" of wrath heroics and raids. For example, the same tokens drop in heroic 5-players and the first-tier 10-player raids, while a different token drops in the first tier 25-player raids and second-tier 10-player raids. A third token drops in second-tier 25-player raids, and will presumably drop in the third-tier 10-player raids when implemented.

Before Patch 3.2.0, Heroic mode raids, unlike their instance counterparts, did not dictate difficulty. Instead 10-player raids were considered "normal" mode, and 25-player raids to be "heroic". Heroic raids are not intended to be "harder" than the 10-player version of the same raid, instead simply tuned for the larger number of players. Heroic raids do still drop higher quality equipment than the normal-mode counterparts, by the logic that it is more difficult to form a good 25-player group. The currency tokens dropped in each mode can be used to buy items of similar quality to the boss-dropped items.

Patch 3.2.0 did away with this setting, other than showing up in achievements, in favor of the following:

Dungeon difficulty:

5-player heroic mode for the Heroic mode instances.

Raid difficulty:

10-player heroic mode for the Heroic mode (10-player raid).

25-player heroic mode for the Heroic mode (25-player raid).

http://www.wowwiki.com/Heroic_mode

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This would only check the requirements when the actual entrance of the instance is used.

If "The key requirements were not included on instances, instead heroic mode is available to all players at 80." can be read as, "You need to be level 80 to enter the instance using the normal entrance. For other means of entering the instance only the normal level requirements apply.", then this would be correct.

If this is not the case, then additional checks in the CanEnter function might be required (or checks have to be moved to CanEnter).

I haven't been able to find clear sources on this matter, some players from blizzard assumed the check would apply for all means of entering the instance.

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this is slightly more difficult;

indeed I agree we need to refactor the code currently within the area-trigger, and use this also within CanEnter, but this is more complicated, as the checks are atm toggled to area-triggers, and not maps.

So we need to find a way to go from CanEnter (knowing map-id) to _the_ (which might not be unique) areatrigger holding the information about requirements

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As I do not know much about C++, but I do know something about databases: isn't it possible to just add two columns levelMinHeroic and levelMaxHeroic to table instance_template and let mangos check these? Or do you then still have the same problem when using warlock's teleportation stone?

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