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Fix battleground exploit


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* What bug does the patch fix? What features does the patch add?

When a gm, who's ported to a battleground, log out in it, he's added to battleground players.

As a result:

- When gm logs in, it may appear one of raid groups.

- When battleground is arena, and remaining players fight 1x1, gm's logout make random team win arena. If it's 2x1, it _may_ lead to win.

* For which repository revision was the patch created?


* Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread.

don't know

* Who has been writing this patch? Please include either forum user names or email addresses.



Index: C:/wr-core_temp/test-zone/code/src/game/WorldSession.cpp
--- C:/wr-core_temp/test-zone/code/src/game/WorldSession.cpp	(revision 6365)
+++ C:/wr-core_temp/test-zone/code/src/game/WorldSession.cpp	(revision 6366)
@@ -418,7 +418,10 @@

        //drop a flag if player is carrying it
        if(BattleGround *bg = _player->GetBattleGround())
-            bg->EventPlayerLoggedOut(_player);
+            if (bg->IsPlayerInBattleGround(_player->GetObjectGuid()))
+                bg->EventPlayerLoggedOut(_player);
+            else
+            {
+                _player->TeleportToBGEntryPoint();
+                _player->SetBattleGroundId(0, BATTLEGROUND_TYPE_NONE);
+            }

        ///- Teleport to home if the player is in an invalid instance
        if(!_player->m_InstanceValid && !_player->isGameMaster())

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