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Mangos-One Spell Bugs



I'm now at the step of fixing spell bugs.

My first one will be the spell Cause Insanity (there are actually 3 versions of this spell). It gives the debuff and changes player to aggressive as it should. However, the player is still in control of their actions. My thought is setting it up so that the player is a minion of the creature that casts the spell but I'm still a little unsure about adding effects.

DBCStructures.h lines up what's located in Spell.dbc pretty well so that will be useful. It also seems these bugs will mostly be fixed in Spell.cpp.

Are there any guides or advice in terms of working on spell bugs?

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