Jump to content

XML Output


Guest bogie

Recommended Posts

Arrai and me created a class for xml output for mangos some days ago:

Xml.h file: http://paste2.org/p/150797 (stuff this into src/shared/)

an example for how to implement:

http://paste2.org/p/150799

you will need to add this to Xml.h or any suitable included .h file(somehow didnt work for World.h -> its been late that day ;D):

uint16 XmlExportKeys[xml_EXPORT_MAX_INDEX] = 
{OBJECT_FIELD_GUID, UNIT_FIELD_LEVEL, UNIT_FIELD_MAXHEALTH, UNIT_FIELD_MAXPOWER1, UNIT_FIELD_MAXPOWER2,
UNIT_FIELD_MAXPOWER3, UNIT_FIELD_MAXPOWER4, UNIT_FIELD_MAXPOWER5, UNIT_FIELD_MAXPOWER6, UNIT_FIELD_MAXPOWER7,
UNIT_FIELD_MINDAMAGE, UNIT_FIELD_MAXDAMAGE, UNIT_FIELD_MINOFFHANDDAMAGE, UNIT_FIELD_MAXOFFHANDDAMAGE, UNIT_FIELD_STAT0,
UNIT_FIELD_STAT1, UNIT_FIELD_STAT2, UNIT_FIELD_STAT3, UNIT_FIELD_STAT4, UNIT_FIELD_ATTACK_POWER, UNIT_FIELD_RANGED_ATTACK_POWER,
PLAYER_GUILDID, PLAYER_GUILDRANK, PLAYER_BLOCK_PERCENTAGE, PLAYER_DODGE_PERCENTAGE, PLAYER_PARRY_PERCENTAGE, PLAYER_EXPERTISE,
PLAYER_CRIT_PERCENTAGE, PLAYER_RANGED_CRIT_PERCENTAGE, PLAYER_SPELL_CRIT_PERCENTAGE1, PLAYER_FIELD_LIFETIME_HONORBALE_KILLS};

char* XmlExportTags[xml_EXPORT_MAX_INDEX] = 
{"guid", "level", "maxhealth", "maxpower1", "maxpower2", "maxpower3", "maxpower4", "maxpower5", "maxpower6", "maxpower7",
"mindamage", "maxdamage", "minoffdamage", "maxoffdamage", "stat0", "stat1", "stat2", "stat3", "stat4", "attackpower", "rangedattackpower"
"guildid", "guildrank", "blockpercentage", "dodge", "parry", "expertise", "crit", "rangedcrit", "spellcrit", "honorablekills"};

this will create a players.xml file with all stats mentioned in XmlExportTags plus name and class :)

have fun with it

Link to comment
Share on other sites

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy Terms of Use