The_Game_Master
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Everything posted by The_Game_Master
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Rev: 10246 Core info: tryed in my custom core and with clean mangos source afterwards. It crahses in same places. SpellAuras.cpp line 2624 -> if (target->GetTypeId() == TYPEID_UNIT) I tryed adding a IsInWorld check and that moved the crash here. CreatureAISelector.cpp line 37 -> if(CreatureAI* scriptedAI = Script->GetAI(creature)) Or may have been 2 diffrent crashes. I'm not very familiar with VC++ 08 debuging, but it seems more easyer then GDB. It was working fine a few revisions ago. No SD2 was used in both tests. I believe the problem is here http://github.com/mangos/mangos/commit/424989c5f2804b42830fe082455ae0be4d9372f4 in Creature.cpp, i don't think CreatureInfo const *cinfo = GetCreatureInfo(); should have been removed.
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Provide source please.
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This spell works good on latest clean core but dosen't allow stealth to be used after it. I solved it with this patch http://github.com/Wowka321/mangos/commit/ae73ee45a1da0d6c811e0b2ba0c65642732ed8c4.patch
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Updated to 10176 and works good. Close as solved.
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Revision: 10174 Client: 3.3.5.12340 Aditional information: Clean core, clean character database, clean ytdb database, no client addons (exept original), original mangosd.conf used just changed database settings. Description: The fallowing crash appeared http://img268.imageshack.us/img268/1668/clientcrash.png when i created a new character, race troll, class rogue. Crashes on any character login. If you need any aditional information please ask.
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Yeap, with 2010 works fine. Thanks for the info. Ideea: since vmaps now require VC++ 2010 to extract, it's safe to assume that any user that extracts the vamps will compile mangos using VC++ 2010. Maybe VC80 and VC90 can be removed somewhere in the near future. Offcouse not everybody uses vmaps, or do they?
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Is anybody getting this error "point_invalid_parameter_noinfo_noreturn could not be located in the dynamic link library MSVCR100.dll" when trying to run makevmaps_SIMPLE.bat ? I want to mention that i manually copyed the missing .dll files in C:\\WINDOWS\\system32 and i use VC++ 2008 SP1. Does makevmaps_SIMPLE.bat requires all the steps from the faramir's how to now?
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[Working]OutdoorPvP r10049+
The_Game_Master replied to Auntie Mangos's topic in OldCore modifications
Please use filebeam or pastebin to upload the .patch file. Thank you. -
[PATCH] External Mail from SQL
The_Game_Master replied to Auntie Mangos's topic in OldCore modifications
Managed to extract it here http://pastebin.com/cUXHsjZz but still needs a few things changed. -
This feature it's since as was as i can remember. I noticed on live back in 2006 when playing with my hunter. Thanks patman.
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[patch] PLAYER_FLAGS_NO_XP_GAIN
The_Game_Master replied to Auntie Mangos's topic in ... under reviewOld
Becouse it dosen't work. The XP bar dissapears but you will gain XP. -
I got this one, every hour after the last update. http://pastebin.com/A2AkJ1pZ
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Rev: 9992 I got this problem, but characters did not dissapear, just a simple crash. Custom core: http://pastebin.com/YcvTWCzg but this is related to a clone dupe, not something i modifyed.
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Currently there are 2 ways to use ACE, buildin one and allready installed one. As we all know the buildin one is build by default depending on the OS. But using --disable-builtin-ace and make external one as default can somethime make problems. My question is, how does configure.ac determine where external ACE_wrappers are installed? configure: error: You need to install ACE package or use built-in ACE sources I spend more then a day trying to find a solution based on configure.ac and didn't managed to get anywhere.
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I think the crash it's triggered from Unit.cpp since was working fine before.
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Current rev: 9973 Description: This crash appeared after http://github.com/mangos/mangos/commit/31264954a46d15f89e02f4a38605251dac37c40b was added. I got it every few hours. Program received signal SIGSEGV, Segmentation fault. [switching to Thread 0x7f7498676950 (LWP 20402)] 0x00000000006f8b31 in Aura::PeriodicTick (this=0x4fbaff20) at ../../../src/game/SpellAuras.cpp:7189 7189 if (pCaster->GetTypeId() == TYPEID_PLAYER && m_spellProto->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000004000)) I temp reverted this commit and works ok.
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[patch] Will of the forsaken update
The_Game_Master replied to Auntie Mangos's topic in ... under reviewOld
Yes, you're right. But must be a better way to add this part. else if(m_spellInfo->Id == 42292) AddTriggeredSpell(72752); -
[patch] Will of the forsaken update
The_Game_Master replied to Auntie Mangos's topic in ... under reviewOld
Revision: 9968 Author: Me Descripton: Since patch 3.3.0 Will of the Forsaken now adds a global cooldown to other movement impairing effects (Eg.: Insignia of the Horde) Source: http://www.wowwiki.com/Patch_3.3.0 (scrool down to Races:General) diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp index f13857f..0b345c9 100644 --- a/src/game/SpellAuras.cpp +++ b/src/game/SpellAuras.cpp @@ -4502,7 +4502,7 @@ void Aura::HandleModMechanicImmunity(bool apply, bool /*Real*/) uint32 mechanic = 1 << (misc-1); //immune movement impairment and loss of control - if(GetId()==42292 || GetId()==59752) + if(GetId()==7744 || GetId()==42292 || GetId()==59752) mechanic=IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK; m_target->RemoveAurasAtMechanicImmunity(mechanic,GetId()); -
Revision: 9968 Author: me Description: Fixes trigger on any spell cast and adds ICD 6 sec CD. -- (67386) Item - Shaman T9 Elemental Relic (Lightning Bolt) DELETE FROM `spell_proc_event` WHERE `entry` IN (67386); INSERT INTO `spell_proc_event` VALUES (67386, 0x00, 0x0B, 0x00000001, 0x00000000, 0x00000000, 0x00010000, 0x00000000, 0, 70, 6);
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Hey TOM, how about creating a separate anti-cheat process similar with warden but totaly independent? It dosen't necesarly need to use client included warden, i think a custom luncher could do the job as well.
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Epic bug description. =)) That preutty mutch prooves it.
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Well, any ideea why it's behaving like this?
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