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The_Game_Master

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Everything posted by The_Game_Master

  1. Rev: 10246 Core info: tryed in my custom core and with clean mangos source afterwards. It crahses in same places. SpellAuras.cpp line 2624 -> if (target->GetTypeId() == TYPEID_UNIT) I tryed adding a IsInWorld check and that moved the crash here. CreatureAISelector.cpp line 37 -> if(CreatureAI* scriptedAI = Script->GetAI(creature)) Or may have been 2 diffrent crashes. I'm not very familiar with VC++ 08 debuging, but it seems more easyer then GDB. It was working fine a few revisions ago. No SD2 was used in both tests. I believe the problem is here http://github.com/mangos/mangos/commit/424989c5f2804b42830fe082455ae0be4d9372f4 in Creature.cpp, i don't think CreatureInfo const *cinfo = GetCreatureInfo(); should have been removed.
  2. This spell works good on latest clean core but dosen't allow stealth to be used after it. I solved it with this patch http://github.com/Wowka321/mangos/commit/ae73ee45a1da0d6c811e0b2ba0c65642732ed8c4.patch
  3. Updated to 10176 and works good. Close as solved.
  4. Revision: 10174 Client: 3.3.5.12340 Aditional information: Clean core, clean character database, clean ytdb database, no client addons (exept original), original mangosd.conf used just changed database settings. Description: The fallowing crash appeared http://img268.imageshack.us/img268/1668/clientcrash.png when i created a new character, race troll, class rogue. Crashes on any character login. If you need any aditional information please ask.
  5. Yeap, with 2010 works fine. Thanks for the info. Ideea: since vmaps now require VC++ 2010 to extract, it's safe to assume that any user that extracts the vamps will compile mangos using VC++ 2010. Maybe VC80 and VC90 can be removed somewhere in the near future. Offcouse not everybody uses vmaps, or do they?
  6. Is anybody getting this error "point_invalid_parameter_noinfo_noreturn could not be located in the dynamic link library MSVCR100.dll" when trying to run makevmaps_SIMPLE.bat ? I want to mention that i manually copyed the missing .dll files in C:\\WINDOWS\\system32 and i use VC++ 2008 SP1. Does makevmaps_SIMPLE.bat requires all the steps from the faramir's how to now?
  7. Please use filebeam or pastebin to upload the .patch file. Thank you.
  8. Managed to extract it here http://pastebin.com/cUXHsjZz but still needs a few things changed.
  9. This feature it's since as was as i can remember. I noticed on live back in 2006 when playing with my hunter. Thanks patman.
  10. Becouse it dosen't work. The XP bar dissapears but you will gain XP.
  11. I got this one, every hour after the last update. http://pastebin.com/A2AkJ1pZ
  12. Rev: 9992 I got this problem, but characters did not dissapear, just a simple crash. Custom core: http://pastebin.com/YcvTWCzg but this is related to a clone dupe, not something i modifyed.
  13. Currently there are 2 ways to use ACE, buildin one and allready installed one. As we all know the buildin one is build by default depending on the OS. But using --disable-builtin-ace and make external one as default can somethime make problems. My question is, how does configure.ac determine where external ACE_wrappers are installed? configure: error: You need to install ACE package or use built-in ACE sources I spend more then a day trying to find a solution based on configure.ac and didn't managed to get anywhere.
  14. Very nice, very nice indeed, and the coding style it's not bad at all. One question tough. Why not using creature_respawn and add a parent column after guid as a reference point?
  15. I think the crash it's triggered from Unit.cpp since was working fine before.
  16. For further development of this patch, does anybody got a complete list of what pet spell should not stack? Or PM me how to get one.
  17. Current rev: 9973 Description: This crash appeared after http://github.com/mangos/mangos/commit/31264954a46d15f89e02f4a38605251dac37c40b was added. I got it every few hours. Program received signal SIGSEGV, Segmentation fault. [switching to Thread 0x7f7498676950 (LWP 20402)] 0x00000000006f8b31 in Aura::PeriodicTick (this=0x4fbaff20) at ../../../src/game/SpellAuras.cpp:7189 7189 if (pCaster->GetTypeId() == TYPEID_PLAYER && m_spellProto->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000004000)) I temp reverted this commit and works ok.
  18. I think he's refering to global cooldown checking. Maybe we should start a anti-cheat developing thread.
  19. Yes, you're right. But must be a better way to add this part. else if(m_spellInfo->Id == 42292) AddTriggeredSpell(72752);
  20. Revision: 9968 Author: Me Descripton: Since patch 3.3.0 Will of the Forsaken now adds a global cooldown to other movement impairing effects (Eg.: Insignia of the Horde) Source: http://www.wowwiki.com/Patch_3.3.0 (scrool down to Races:General) diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp index f13857f..0b345c9 100644 --- a/src/game/SpellAuras.cpp +++ b/src/game/SpellAuras.cpp @@ -4502,7 +4502,7 @@ void Aura::HandleModMechanicImmunity(bool apply, bool /*Real*/) uint32 mechanic = 1 << (misc-1); //immune movement impairment and loss of control - if(GetId()==42292 || GetId()==59752) + if(GetId()==7744 || GetId()==42292 || GetId()==59752) mechanic=IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK; m_target->RemoveAurasAtMechanicImmunity(mechanic,GetId());
  21. Revision: 9968 Author: me Description: Fixes trigger on any spell cast and adds ICD 6 sec CD. -- (67386) Item - Shaman T9 Elemental Relic (Lightning Bolt) DELETE FROM `spell_proc_event` WHERE `entry` IN (67386); INSERT INTO `spell_proc_event` VALUES (67386, 0x00, 0x0B, 0x00000001, 0x00000000, 0x00000000, 0x00010000, 0x00000000, 0, 70, 6);
  22. Hey TOM, how about creating a separate anti-cheat process similar with warden but totaly independent? It dosen't necesarly need to use client included warden, i think a custom luncher could do the job as well.
  23. Epic bug description. =)) That preutty mutch prooves it.
  24. Well, any ideea why it's behaving like this?
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