Jump to content

VladimirMangos

Members
  • Posts

    2813
  • Joined

  • Last visited

    Never
  • Donations

    0.00 GBP 

Everything posted by VladimirMangos

  1. Patch in [6948]. Thank you. I add same chages in some other cases affected by same problem. Patch backported to mangos-0.12 also.
  2. MinLevelForHeroicCharacterCreating requirement (as expected) applied to each account characters per realm. So account must have at current realm character with like level for creating at this realm heroic class character
  3. You are wrong. Please read comments in mangosd.conf. MinLevelForHeroicCharacterCreating = 55 meaning that must be exist at least 1 character with level 55 or greater MinLevelForHeroicCharacterCreating = 1 meaning that must be exist at least 1 character with level 1 or greater (so just exist) MinLevelForHeroicCharacterCreating = 0 meaning that for creating not required have any characters.
  4. only 3.0.3 for 2.4.3 use mangos-0.12 branch. It also continue updates by backported fixes.
  5. No. Primary goal of mangos sql updates is updating DB structure with or without data lost. Data converting is only secondary goal if this possible with only data use provided in mangos SQL files. Ofc, we attempt converting data without lost as for example done for character data at switch, but this just impossible do for data that _not_ exist yet in DB like 3.0.3 related data. Impossible convert something not existed in DB or totally not compatible. In short: sql update only let server start and login after DB structure change, other dependent from many things.
  6. This is. No easy way to conversion in core sql update by generic rule. DB projects that creating content for this tables will update its with other 3.0.3 compatibility changes.
  7. work for me... Maybe you test with GM account? For GM accounts this limits ignored always.
  8. Then use mangos-0.12 until used DB project will be ready provide 3.0.3 compatiable content
  9. If you need info about SD2 then better ask it at SD forums.
  10. Also maybe can tested |n - client output formating new line as i remember.
  11. Check not been implemented. But this fixed in [6937] Also option added to mangosd.conf for set custom level requirement. Thank you for reporting.
  12. So it must search and remove first found _related_ movement generator and restart top generator if top change? Main problem in req. work in different way for different movmeent generator types: for basic movment generators, combat movments and temporary effects (last stackable). Maybe we need have slot for single basic movement generator. Slot for single combas chase generator and std::stack for other with removeing expired generators not only from top but from middle of stack... or one stack but proper work with different generators types.
  13. MaNGOS is an object-oriented Massively Multiplayer Online Role-Playing Game Server (MMORPGS). It's an educational project, to help developers get familar with large scale C++ and C# development projects. The 0.12 release based on GIT commit is the twelfth release on the MaNGOS roadmap. As a source-only release, it is intended only for developers and advanced users who understand they will probably experience bugs and/or rough edges. The following list only gives you a higher level overview, for further details see the ChangeLog file included in the source releases. ==== Game Features ==== * Added: Support for different difficult instances, proper instances reset and proper group/player binding to instances. * Added: Support for arena system. * Added: Support for declined names (with Cyrillic client). * Added: Support for auction pending mail and 1 hour delay in money delivery to owner. * Added: Support for possibility reject warlock's player summon by targeted player. * Added: Support for talent based pet auras. * Added: Support for auto-reward quests. * Added: Support for trap arming delay in combat state. * Added: Support for show enchantment item effect on login screen. * Added: Support for restoration buff in battlegrounds. * Added: Support for dependent spell disabling (instead removing) at talent reset until talent re-learning. * Added: Support for guild/arena team leaders delete protection. * Added: Support for areatrigger scripting. * Added: Support for honor rewards from quests. * Added: Support for realmd reconnect from login character list. * Added: Support for configurable assistance aggro delaying. * Improved: Better duels work. * Improved: Improvements in battleground system work including really instancing battlegrounds. * Improved: Better support game localization for players and GMs. * Improved: More server-side re-checks for client side primary checked data for prevent cheating. * Improved: Player can't dodge attack from behind. * Improved: Correctly animate eating/drinking in cases sitting at chairs/etc. * Improved: Better guardians related functionality work. * Improved: Expected instant logout in taxi flight at logout request. * Improved: Re-implement raid ready check code. * Improved: Select fishing bobber activating time in more standard way. * Improved: Better random/waypoint creature movement work including fly case. * Improved: Evade distance is now based on the distance from the position that the creature was at when it entered combat. * Improved: Implemented further support for contested guards. * Improved: Show available daily quests at map as blue marks. * Improved: Limit distance for listen say/yell text. * Improved: Removed dismount at login hack that now unneeded. * Improved: Better support for low character experience gain in group with high character. * Improved: Default behavior of pets for creatures changed to REACT_DEFENSIVE. * Improved: Better work with combo points on miss/parry/immune. * Improved: Allow have team dependent graveyards at entrance map for instances. * Improved: Allowed switching INVTYPE_HOLDABLE items during combat. * Improved: Make flying creatures fall on ground when killed. * Improved: More correct way of calculating fall damage by using fall distance and not fall time. * plus lots of fixes for auras, effects, spells, talents, and more. ==== Server Features ==== * Added: Support for load and use multiply DBC locales data at server. * Added: Store in `spell_chain` additional spell dependences from another spell chain for learning possibility checks. * Added: New chat command for reload settings from mangosd.conf file without server restart need. * Added: Set icon for realmd/mangosd binaries at Windows build. * Added: Start use Adaptive Communication Environment (ACE) framework v.5.6.6 in server network code. * Added: Migrate from SVN sourceforge.net to GIT github.com repository for project sources store. * Added: Script name indexing for creature, gameobject, item, areatrigger and instance script. * Added: The possibility to use custom process return values. * Improved: More DB tables loading at server startup and less unneeded DB access in server work time. * Improved: Console support for chat like commands features. Merge chat/console command list to single. * Improved: Implement possibility output detailed and DB error log messages from scripting code. * Improved: Better localization support for DB scripts and scripting library. * Improved: Referenced loot data moved to new table for better sharing like data from other loot tables. * Improved: Prevent overwriting realmd.conf and mangosd.conf on make install at Unix/Linux. * Improved: Update Visual Leak Detector lib to Version 1.9g (beta). * Improved: New revisions numbering and sql updates names scheme with tools support used after switch to GIT. * Improved: Use DBC data for creating initial character items. ==== Statistics ==== * Fixed Bugs: many * Total number of changes: 731 (323 in git) For 0.12 release sources created mangos-0.12 branch. MaNGOS team plan back port some appropriate fixes from master sources to this branch.
  14. In modified form similar patch from mangos.ru added to master
  15. This is http://paste2.org/p/111951 ALTER TABLE `realmcharacters` ADD COLUMN `gmlevel` tinyint(3) unsigned NOT NULL default '0' AFTER `acctid`; UPDATE TABLE `realmcharacters` SET `realmcharacters`.`gmlevel` = `account`.`gmlevel` WHERE `account`.`id` = `realmcharacters`.`acctid`; ALTER TABLE `account` DROP COLUMN `gmlevel`; Also not tested. Adding this feature will slowdown server so i not sure that this good for adding.
  16. Last suggested version drop som eusefull functionality (like show gm level in online list) and will not correctly work in result not updated realmd code. Table can't be in character DB and _required_ realmв id field as i write early. I will post rewrited patch.
  17. Yes, we can only do support vote for case if possible team member will request like permissions. And some time ask him why he not send mail to theluda with like request if he want. Sometime ppl don't want do it by different reasons. For example this can have possible legal effect in some countries (read: US) in theory.
  18. Applied in [6879] -1 commit. Thanks. And affect from stack at damage fixed in [6879].
  19. I think Freghar can be trusted in commiting to mangos git repo by self. And in general will be good have him as mangos dev. Maybe he no suggest big game features implementations but he suggest good patches for code problems.
  20. Why not use currently existed functionlaity save character dump with enabled CharLogDump config option...
  21. ? This is will not build.Code part of chnages will not work. Spell as many elexires have 22[/color][/size]22[/color][/size]22[/color][/size]22[/color][/size]2 And then added code just will not called. I rewrite C++ part. Patch added in [6860]. Thank you [/color][/size][/color][/size]2
  22. Ok, but why melee hit _replaced_ by ranged hit instead adding support for both in suggested query? Added with this change in [6859]. Thank you
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy Terms of Use