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Voldemmort

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  1. Hello. I'm currently using a script like this one to take from DB the Arena Reset Time and Daily and Weekly reset time to show on a PHP web. The scripts looks like this. mysql_select_db($gdbchar); $gettime = mysql_query("SELECT NextArenaPointDistributionTime, NextDailyQuestResetTime, NextWeeklyQuestResetTime FROM saved_variables"); $players = mysql_fetch_assoc($gettime) ?> Arenas Distribution Date: <?php echo date('F j, Y - g:i a', $players['NextArenaPointDistributionTime']) ; ?> Daily Quest Reset Time: <?php echo date('F j, Y - g:i a', $players['NextDailyQuestResetTime']) ; ?> Weekly Quest Reset Time: <?php echo date('F j, Y - g:i a', $players['NextWeeklyQuestResetTime']) ; ?> The result is that the script is showing the day of week that it is resetting, but the time isnt exact, it has difference of some minutes or even some hours of the time it is showing. For example the script say the Daily Quest will reset at 03 - 06 - 2010 - 2:00 AM, but it is resetting 03 - 06 - 2010 - 2:45 AM Anyone know what is happening or what I have bad in my script?
  2. BUMP. Anyone have any idea about this?
  3. Rev: 10006 (Insider Rev) DB: YTDB 549 SD2: 1706 + Insider ToC + RSA ICC I got this crash before my last update to the core. Revision: * * 10006 * Date 30:5:2010. Time 21:41 //===================================================== *** Hardware *** Processor: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz Number Of Processors: 8 Physical Memory: 12572884 KB (Available: 4559584 KB) Commit Charge Limit: 25069024 KB *** Operation System *** Windows Vista or Windows Server 2008 Server 4.0 Service Pack 2 (Version 6.0, Build 6002) //===================================================== Exception code: C0000005 ACCESS_VIOLATION Fault address: 0000000074C9E453 01:000000000001D453 C:\\Windows\\WinSxS\\amd64_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.4148_none_08e3747fa83e48bc\\MSVCR90.dll Registers: RAX:000000000BF4A890 RBX:000000000926CD80 RCX:000007FE575334F8 RDX:FFFFF801A8ACCB0D RSI:000007FFDB2BC4F0 RDI:00000001403310A0 R8: 000000000BF48218 R9: 00000000000000B7 R10:000007FE575334F3 R11:0000000000000000 R12:0000000000000000 R13:0000000000000000 R14:0000000000000000 R15:000000000BF48050 CS:RIP:0033:0000000074C9E453 SS:RSP:002B:000000000BF485E8 RBP:00000000 DS:002B ES:002B FS:0053 GS:002B Flags:00010202 Call stack: Address Frame Function SourceFile 0000000074C9E453 000000000BF485E0 memmove+223 0000000140001F4F 000000000BF49720 ByteBuffer::append+16F d:\\servidores\\wow\\trabajo actual\\insider\\src\\shared\\bytebuffer.h line 367 00000001400710EF 000000000BF4A850 operator<<+5F d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\objectguid.cpp line 90 0000000140469C90 000000000BF4FBE0 Spell::SendLogExecute+500 d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\spell.cpp line 3745 0000000140466723 000000000BF4FC10 Spell::_handle_finish_phase+23 d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\spell.cpp line 3092 00000001404661B1 000000000BF4FCD0 Spell::handle_immediate+281 d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\spell.cpp line 2990 0000000140465DBA 000000000BF52EB0 Spell::cast+E6A d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\spell.cpp line 2957 0000000140466CD8 000000000BF590B0 Spell::update+3F8 d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\spell.cpp line 3157 000000014047623B 000000000BF59160 SpellEvent::Execute+4B d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\spell.cpp line 6427 000000014070BEAE 000000000BF59210 EventProcessor::Update+15E d:\\servidores\\wow\\trabajo actual\\insider\\src\\framework\\utilities\\eventprocessor.cpp line 47 00000001400A4E86 000000000BF60350 Unit::Update+46 d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\unit.cpp line 293 000000014016942B 000000000BF6B730 Player::Update+CB d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\player.cpp line 1120 000000014011FC66 000000000BF6FB40 Map::Update+1B6 d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\map.cpp line 517 00000001403D5142 000000000BF6FC30 MapManager::Update+192 d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\mapmanager.cpp line 249 00000001402FA605 000000000BF6FE00 World::Update+755 d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\world.cpp line 1468 000000014006F905 000000000BF6FE40 WorldRunnable::run+A5 d:\\servidores\\wow\\trabajo actual\\insider\\src\\mangosd\\worldrunnable.cpp line 61 00000001403310C3 000000000BF6FEB0 ACE_Based::Thread::ThreadTask+23 d:\\servidores\\wow\\trabajo actual\\insider\\src\\shared\\threading.cpp line 190 000007FEF5AE170B 000000000BF6FEF0 ?invoke@ACE_OS_Thread_Adapter@@UEAAKXZ+5B 0000000074C82FDF 000000000BF6FF20 _endthreadex+47 0000000074C83080 000000000BF6FF50 _endthreadex+E8 000000007773BE3D 000000000BF6FF80 BaseThreadInitThunk+D 0000000077946A51 000000000BF6FFD0 RtlUserThreadStart+21 Call stack: Address Frame Function SourceFile 0000000077966D5A 000000000042F930 NtWaitForSingleObject+A 000000007774C0B0 000000000042F9F0 WaitForSingleObjectEx+A0 000007FEF5A8B64A 000000000042FA20 ?__ace_assert@@YAXPEBDH0@Z+38A 000007FEF5B0E8E3 000000000042FAA0 ?wait_task@ACE_Thread_Manager@@QEAAHPEAVACE_Task_Base@@@Z+243 0000000140332CB3 000000000042FAE0 WorldSocketMgr::Wait+63 d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\worldsocketmgr.cpp line 316 000000014003F318 000000000042FEB0 Master::Run+9C8 d:\\servidores\\wow\\trabajo actual\\insider\\src\\mangosd\\master.cpp line 330 000000014003DAFC 000000000042FF20 main+55C d:\\servidores\\wow\\trabajo actual\\insider\\src\\mangosd\\main.cpp line 184 00000001400703DE 000000000042FF50 __tmainCRTStartup+11A f:\\dd\\vctools\\crt_bld\\self_64_amd64\\crt\\src\\crtexe.c line 582 000000007773BE3D 000000000042FF80 BaseThreadInitThunk+D 0000000077946A51 000000000042FFD0 RtlUserThreadStart+21 Revision: * * 10006 * Date 30:5:2010. Time 23:12 //===================================================== *** Hardware *** Processor: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz Number Of Processors: 8 Physical Memory: 12572884 KB (Available: 5643640 KB) Commit Charge Limit: 25069024 KB *** Operation System *** Windows Vista or Windows Server 2008 Server 4.0 Service Pack 2 (Version 6.0, Build 6002) //===================================================== Exception code: C0000005 ACCESS_VIOLATION Fault address: 000000014002A997 01:0000000000029997 C:\\wow\\MaNGOS 3.3.3a\\mangosd.exe Registers: RAX:6854000000000000 RBX:000000000959CD20 RCX:000007FE92BF4298 RDX:000000000C284AB0 RSI:000007FFDB1C4E50 RDI:00000001403310A0 R8: 0000000000000000 R9: 0000000040800000 R10:00000000000068F2 R11:0000000000000000 R12:0000000000000000 R13:0000000000000000 R14:0000000000000000 R15:000000000C2844C0 CS:RIP:0033:000000014002A997 SS:RSP:002B:000000000C284A60 RBP:00000000 DS:002B ES:002B FS:0053 GS:002B Flags:00010206 Call stack: Address Frame Function SourceFile 000000014002A997 000000000C284A80 std::_Tree<std::_Tmap_traits<std::Pair<unsigned int,enum SpellEffectIndex>,Aura * __ptr64,std::less<std::Pair<unsigned int,enum SpellEffectIndex> >,std::allocator<std::Pair<std::Pair<unsigned int,enum SpellEffectIndex> const ,Aura * __ptr64> >,1> >::_Lbound+17 c:\\program files (x86)\\microsoft visual studio 9.0\\vc\\include\\xtree line 1264 00000001400B9489 000000000C284B50 Unit::RemoveAura+49 d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\unit.cpp line 4267 00000001400BA716 000000000C284B90 Unit::RemoveAurasDueToSpell+46 d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\unit.cpp line 4501 000000000B8CB520 000000000C284BC0 ?GetSpeedRate@Unit@@QEBAMW4UnitMoveType@@@Z+AB80 00000001400A6A08 000000000C284C50 Unit::DealDamageMods+288 d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\unit.cpp line 525 000000014045C524 000000000C288F60 Spell::DoAllEffectOnTarget+7B4 d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\spell.cpp line 1031 000000014046657F 000000000C289000 Spell::handle_delayed+11F d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\spell.cpp line 3012 0000000140476646 000000000C2890B0 SpellEvent::Execute+1E6 d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\spell.cpp line 6473 000000014070C11E 000000000C289160 EventProcessor::Update+15E d:\\servidores\\wow\\trabajo actual\\insider\\src\\framework\\utilities\\eventprocessor.cpp line 47 00000001400A4E86 000000000C2902A0 Unit::Update+46 d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\unit.cpp line 293 000000014016942B 000000000C29B680 Player::Update+CB d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\player.cpp line 1120 000000014011FC66 000000000C29FA90 Map::Update+1B6 d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\map.cpp line 517 00000001401287BD 000000000C29FAC0 InstanceMap::Update+1D d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\map.cpp line 1881 00000001406372ED 000000000C29FB40 MapInstanced::Update+16D d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\mapinstanced.cpp line 64 00000001403D5142 000000000C29FC30 MapManager::Update+192 d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\mapmanager.cpp line 249 00000001402FA605 000000000C29FE00 World::Update+755 d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\world.cpp line 1468 000000014006F905 000000000C29FE40 WorldRunnable::run+A5 d:\\servidores\\wow\\trabajo actual\\insider\\src\\mangosd\\worldrunnable.cpp line 61 00000001403310C3 000000000C29FEB0 ACE_Based::Thread::ThreadTask+23 d:\\servidores\\wow\\trabajo actual\\insider\\src\\shared\\threading.cpp line 190 000007FEF5AE170B 000000000C29FEF0 ?invoke@ACE_OS_Thread_Adapter@@UEAAKXZ+5B 0000000074C82FDF 000000000C29FF20 _endthreadex+47 0000000074C83080 000000000C29FF50 _endthreadex+E8 000000007773BE3D 000000000C29FF80 BaseThreadInitThunk+D 0000000077946A51 000000000C29FFD0 RtlUserThreadStart+21 Call stack: Address Frame Function SourceFile 0000000077966D5A 000000000042F930 NtWaitForSingleObject+A 000000007774C0B0 000000000042F9F0 WaitForSingleObjectEx+A0 000007FEF5A8B64A 000000000042FA20 ?__ace_assert@@YAXPEBDH0@Z+38A 000007FEF5B0E8E3 000000000042FAA0 ?wait_task@ACE_Thread_Manager@@QEAAHPEAVACE_Task_Base@@@Z+243 0000000140332CB3 000000000042FAE0 WorldSocketMgr::Wait+63 d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\worldsocketmgr.cpp line 316 000000014003F318 000000000042FEB0 Master::Run+9C8 d:\\servidores\\wow\\trabajo actual\\insider\\src\\mangosd\\master.cpp line 330 000000014003DAFC 000000000042FF20 main+55C d:\\servidores\\wow\\trabajo actual\\insider\\src\\mangosd\\main.cpp line 184 00000001400703DE 000000000042FF50 __tmainCRTStartup+11A f:\\dd\\vctools\\crt_bld\\self_64_amd64\\crt\\src\\crtexe.c line 582 000000007773BE3D 000000000042FF80 BaseThreadInitThunk+D 0000000077946A51 000000000042FFD0 RtlUserThreadStart+21
  4. The bug appear to be gone using the patch (Solution 1) =) ty Derex
  5. Ty. Where can I find that patch?
  6. Rev: 10006 DB: YTDB 549 My testers are having some random Client Crash when trying to play an Alterac BG
  7. There is an error in your patch, missing an ")", I have just compiled it and will test in a moment.
  8. TY Derex, i'll test the patch tomorrow, i'll post here the results of it.
  9. Thats weird, in my compile it works using clean 4.0.0 mangos.
  10. And where can i disable that? I search in realmd.conf and i cant see (or i'm blind ) that config, cause i just compile all and didnt touch anything of the new ace logon code
  11. I got that using Windows Server 2008 x64
  12. I'm getting the following error in the Logon server when I try to login, also me and some more testers are being DC when trying to connect, there appear the msg "You have been disconnected from the server" on the client, and this error on realmd.exe unable to register client handler: Too many open files unable to register client handler: Too many open files unable to register client handler: Too many open files Someone know what is happening and how to prevent this? thanks in advance.
  13. WoW thanks for the update, was waiting for this =)
  14. set realmlist public-beta.logon.battle.net set patchlist us.version.worldofwarcraft.com set realmlistbn "" set portal public-beta
  15. You have two options, logging with your battle.net account in the Cata, and it will start updating itself (Obviously you need to have the correct realmlist.wtf data to update) Or search the patches, their are all over the internet (use SanGoogle) But there are still not a good extractor that work with the new patch, and the most recent commits for the most newer version are all broken.
  16. Can you share please that repo with me Ty in advance.
  17. Also if you could provide of DB sources in your patch would be great
  18. I'm trying to use your patch, but I'm unable to make it work, I create a table for the race_class_combination, but when I run the script it just take some time, and then stop with any error displaying on it. Do you have any idea of why? Thanks in advance.
  19. Hey, thanks for the patch. I have one question, how could I set that when the char recustomize make him unable to change his name? Is this possible to make?
  20. Rev: 9855 YTDB: 546 Some items when equipped arent giving the Spell Penetration stat to the character, like for example. http://www.wowhead.com/item=51408 http://www.wowhead.com/item=51531
  21. Hey Darkruler I got some errors with your patch. 4>SpellEffects.cpp 4>..\\..\\src\\game\\SpellEffects.cpp(6087) : error C2061: error de sintaxis : identificador 'm_spellInfo' 4>..\\..\\src\\game\\SpellEffects.cpp(6091) : error C2181: 'else' no válido sin el correspondiente 'if' 4>..\\..\\src\\game\\SpellEffects.cpp(6091) : error C2061: error de sintaxis : identificador 'm_spellInfo' 4>..\\..\\src\\game\\SpellEffects.cpp(6095) : error C2065: 'spellid' : identificador no declarado 4>..\\..\\src\\game\\SpellEffects.cpp(6103) : error C2061: error de sintaxis : identificador 'm_spellInfo' 4>..\\..\\src\\game\\SpellEffects.cpp(6105) : error C2181: 'else' no válido sin el correspondiente 'if' 4>..\\..\\src\\game\\SpellEffects.cpp(6105) : error C2061: error de sintaxis : identificador 'm_spellInfo' 4>..\\..\\src\\game\\SpellEffects.cpp(6113) : error C2061: error de sintaxis : identificador 'm_spellInfo' 4>..\\..\\src\\game\\SpellEffects.cpp(6115) : error C2181: 'else' no válido sin el correspondiente 'if' 4>..\\..\\src\\game\\SpellEffects.cpp(6115) : error C2061: error de sintaxis : identificador 'm_spellInfo' 4>..\\..\\src\\game\\SpellEffects.cpp(6120) : error C2061: error de sintaxis : identificador 'm_spellInfo' 4>..\\..\\src\\game\\SpellEffects.cpp(6124) : error C2181: 'else' no válido sin el correspondiente 'if' 4>..\\..\\src\\game\\SpellEffects.cpp(6124) : error C2061: error de sintaxis : identificador 'm_spellInfo'
  22. I was needing this, very useful, thanks =) P.D: Can developers ad this to any command in mangos like for example ".character modrace" or something like that, it would be a nice feature to have.
  23. Yeah laise I was thinking the same when i wrote what i wrote before. There are some other mounts that dont work exactly the same but use a similar method, for example the broom or the mount of the boss from Hallow's End (http://www.wowhead.com/item=37012) and etc. The Pony doesnt count as a 310% mount, but if you already own a 310% mount the Pony will gain the 310% speed
  24. Read the whole code else if (skillval >= 150) unitTarget->CastSpell(unitTarget, 72282, true); else unitTarget->CastSpell(unitTarget, 72281, true); It will cast Invincible, not Celestial Steed, thats why i suggest the DB thing with the different spell's ID
  25. Worked like a charm!! TY laise. EDIT: I was studying the patch, isnt there any easy way to implement this functionality for all mounts that use the same kind of "scale leveling"?? So we dont have to make the same procedure for each mount that use the same feature. Just include a small table in the DB maybe to call the correct spell to cast, or something like that.
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