wow4
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Posts posted by wow4
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if you die and are a ghost and log out and back in then your still in ghost sate but you do not look like a ghost
rev: 9592
custom patch: no
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this sometimes happens on blizz servers but it does seem to happen more on mangos
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It might work with 9582 the way it is but you will need to edit the sql file from
speed_walk
to
speed
the mirror image sql file will be in the sql folder after you apply the patch
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Can anybody tell me if after using this patch the Death Bug is gone forever?
it will be gone as long as you use the patch
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Thank you! I just noticed this bug about a day ago
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nope did not work :confused: but thank you for trying
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Porsj did you ever get the login working I can't get it working now lol just says Password invalid. I keep checking the configs and other files can't find why its not working
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looking still can't find exactly what is making it not work in there
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ok the spell does work and the object does cast it but you only see the effect if you do .cast 23451 you get the effect and the buff
the gobject is not casting it right?
maybe something here?
[9347] Restore wild gameobject casting. Most visible case: gameobject based teleports.
[9323] Fixes in code work with original caster guid. * Add 2 function for 2 used way for original caster - GetAffectiveCaster(), is posible NULL unit as source spell affects (explcit caster, GO owner, caster of aura that trigering affect).. - GetCastingObject(), possible NULL world object as in game spell effects source, cast center, etc, need because original caster can store GO guid that apply effect around. In other cases m_caster * Use functions and avoid use explicitly m_originalCaster * Use GetAffectiveCaster() for fix explicit GO cast at near unit, like now fixed campfire bonus.
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look at this
void BattleGroundWS::HandleAreaTrigger(Player *Source, uint32 Trigger) { // this is wrong way to implement these things. On official it done by gameobject spell cast. if (GetStatus() != STATUS_IN_PROGRESS) return; //uint32 SpellId = 0; //uint64 buff_guid = 0; switch(Trigger) { case 3686: // Alliance elixir of speed spawn. Trigger not working, because located inside other areatrigger, can be replaced by IsWithinDist(object, dist) in BattleGround::Update(). case 3687: // Horde elixir of speed spawn. Trigger not working, because located inside other areatrigger, can be replaced by IsWithinDist(object, dist) in BattleGround::Update(). case 3706: // Alliance elixir of regeneration spawn case 3708: // Horde elixir of regeneration spawn case 3707: // Alliance elixir of berserk spawn case 3709: // Horde elixir of berserk spawn break;
edit:nvm
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Anyone know what rev this stopped working in?
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Confirmed in 9316
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I think your laptop's graphics chip is dieing and as nothing to do with MaNGOS
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Rev.9411 Will not build
The error logs are on my other computer right now.
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Thank you! I will try it as soon as I can
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MaNGOS 9400
YTDB 534
SD2 1577
The npcs are not walking right. the stop go stop go and going in the wrong place was ok in 9345 now i am on 9400 and its bugged
I think might of been commit 9400 that made this happen idk :confused:
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i dont think this is the right place to post it..
It is General Discussion but if this is the wrong place or if there is no place for this.. sorry My bad
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Using MaNGOS .npc playemote command and others to make a Machinima made in December and
thought I would share it with the MaNGOS Community!
[vladimir: at forum forbidden posting client screenshots and videos ofc also]
edit: My Bad
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Here is the one I use http://wiki.udbforums.kicks-ass.net/index.php/Main_Page
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Can you explain a little better what happens...
If I got this right..
you enter instance, and a teleport npc you use sends you to the wrong area. and client crashs?
If thats right..
What instance?
What npc ?
Is it a custom teleport npc?
what area does it send you to when it crashs?
thank you
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They should work again now after
http://github.com/mangos/mangos/commit/80a9ed0615223cfdc1fabf261adf91f10dca61f5
[9347] Restore wild gameobject casting.
Most visible case: gameobject based teleports.
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Confirmed
MaNGOS 9337
UDB 387
SD2 1571
MaNGOS 9327
YTDB 267
SD2 1571
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error compil with sd2 1570
this is my compile error
Error 1 error C2039: 'RemoveMonsterMoveFlag': is not a member of 'Creature' c: \\ Documents and Settings \\ bloutix.DANIEL84-14D13D \\ Office \\ dev Pandora \\ Pandora new \\ Jethro-To-comp \\ Pandora \\ src \\ bindings \\ ScriptDev2 \\ scripts \\ eastern_kingdoms \\ scarlet_enclave \\ ebon_hold.cpp 1161
Error 2 error C2065: 'MONSTER_MOVE_SPLINE_FLY': undeclared identifier c: \\ Documents and Settings \\ bloutix.DANIEL84-14D13D \\ Office \\ dev Pandora \\ Pandora new \\ Jethro-To-comp \\ Pandora \\ src \\ bindings \\ ScriptDev2 \\ scripts \\ eastern_kingdoms \\ scarlet_enclave \\ ebon_hold.cpp 1161
Error 3 error C2039: 'SetMonsterMoveFlags': is not a member of 'Creature' c: \\ Documents and Settings \\ bloutix.DANIEL84-14D13D \\ Office \\ dev Pandora \\ Pandora new \\ Jethro-To-comp \\ Pandora \\ src \\ bindings \\ ScriptDev2 \\ scripts \\ eastern_kingdoms \\ scarlet_enclave \\ ebon_hold.cpp 1179
Error 4 error C2065: 'MONSTER_MOVE_SPLINE_FLY': undeclared identifier c: \\ Documents and Settings \\ bloutix.DANIEL84-14D13D \\ Office \\ dev Pandora \\ Pandora new \\ Jethro-To-comp \\ Pandora \\ src \\ bindings \\ ScriptDev2 \\ scripts \\ eastern_kingdoms \\ scarlet_enclave \\ ebon_hold.cpp 1179
Try this http://filebeam.com/72b949bcf2779eeaf17732c3e1cef9cb
untested but should work. If it does not work post the error please
- m_creature->RemoveMonsterMoveFlag(MONSTER_MOVE_SPLINE_FLY); + m_creature->RemoveSplineFlag(SPLINEFLAG_FLYING);
- m_creature->SetMonsterMoveFlags(MONSTER_MOVE_SPLINE_FLY); + m_creature->SetSplineFlags(SPLINEFLAG_FLYING);
[9606] Causes client freezes
in OldBug reports
Posted
Can anyone else confirm this?